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Jonah Hex Trailer

Posted: 27 Jun 2010 10:30 AM PDT



Jonah Hex required some rather trippy vfx from Pixel Magic, in addition to the explosive moments you might expect from a bad-ass, supernatural Western.

Pixel Magic's main work involved the Indian sweat hut, where scarred, vengeful Hex (Josh Brolin) is revived through mystical powers after being beaten, branded and left for dead by Turnbull (John Malkovich).
Check out The VFX of Jonah Hex

Jonah Hex Trailer:




Related links:
awn.com
youtube.com

This posting includes an audio/video/photo media file: Download Now

After Effects Flowchart

Posted: 27 Jun 2010 08:08 AM PDT



When working in After Effects and its infinite layers, you may find it a bit confusing and frustrating when looking at a large project and the multiple compositions, layers, solids, footage and so on even when you have created precompositions and nested your comps. There is a way to view all of your attributes and see how they are working together to help you sort out your project and improve your workflow, and it's called the flowchart.
Check out The Quick tip for After Effect from Fuel

Related links:
fuelyourmotionography.com

Create the Roof in 3Ds Max

Posted: 27 Jun 2010 04:56 AM PDT



In this video tutorial you will learn how to create the Roof in 3ds max by using
Batzal plugin's Roof Designer

This posting includes an audio/video/photo media file: Download Now

CityEngine 2010

Posted: 27 Jun 2010 03:03 AM PDT



The new CityEngine 2010 provides a highly improved user experience.

The main novelties are interactive editing of dynamic city layouts, node-based rule authoring, and a sketching tool for facades. Other features introduced with CityEngine 2010 include advanced block subdivision, modeling of curved streets, new rule operations for instancing and asset search, native Collada support for assets, export instances with the new FBX 2011.2, and many more (see Release Notes).

Furthermore, new attractive licensing models for freelancers and students are introduced: CityEngine INDIE for $495 and CityEngine STUDENT for $149.

Dynamic City Layouts

The new dynamic city layouts of CityEngine allow for full-fledged live editing of street networks. An intuitive toolset is provided to design, draw and modify urban layouts consisting of (curved) streets, blocks and parcels. Street construction or block subdivision can be controlled via parametric interfaces, resulting in immediate visual feedback.


Advanced Block Subdivision

With the dynamic city layouts also an advanced block subdivision method is provided. With the newly introduced offset subdivision and corner generation, so-called Barcelona blocks can now be easily created via parametric control. Furthermore, manual attribute changes are consistent handled and stable to street or block manipulations.



Node-based Rule Editing

With the new node-based rule editor, users can create procedural buildings by manipulating rules graphically rather than by specifying them textually. Thus, also users without scripting knowledge can now use the unlimited power of procedural modeling - without being restricted to pre-defined typologies or technical constraints.

And with the new Edit Model mode and the revised model hierarchy viewer, the rule-based building designs can now be conveniently explored in 3D.


Facade Wizard

The Facade Wizard is a simple and easy-to-use sketching tool to quickly create rules out of an image or a textured mass model. The resulting facade rules are size-independent (can be applied in any other building design) and can be extended in the Rule Editor with e.g. detailed window assets or arbitrary quantities reporting.


Rule-based Asset Search and Instancing

New CGA rule operations and functions are provided to e.g. automatically scan an asset folder and insert the best-fitting geometries or textures in your procedural models. This greatly facilitates instancing use cases and simplifies the rule authoring significantly.


Improved Data Interoperability

With the support of the latest FBX 2011.2 export plugin, asset instancing is now supported (results in smaller files), and a new export option lets you create FBX transform nodes per buildings. Collada files can now also be (1) imported as initial shapes (or landmarks) and (2) inserted as assets into your procedural building model. Furthermore, the OpenStreetMap import supports now footprints, attributes, and true scale latitude correction.


New Resources

With CityEngine 2010, a new example project is provided which features a parisian like city with two levels of detail arranged around a 2010 logo (shown in the movie on the top of the site). Furthermore, the Essential Skills Movies have been completely updated and new tutorials are available (node-based rule authoring, importing an FBX camera with Python, customized Python-based export of instances).


Related links:

procedural.com

Inside a Wave

Posted: 27 Jun 2010 02:34 AM PDT

The International Animation Competition Jerusalem 2111

Posted: 27 Jun 2010 12:12 AM PDT




Guidelines and Details


1.
Launch: July 15th 2010
Deadline for Entries: November 30th 2010
Announcement of Winner: December 31st 2010
2. The best videos may be published in differents media, such as the History Chanell, and also at 3D World Magazine, including author credits.
3.
The winning video clip will entitle it's creator to a prize of US $ 10,000 (subject to local taxes)
4. The submited movies must be between 60 and 180 seconds long.
5.
Any technique of animation or Sci-Fi film is acceptable
6.
Visual background material is provided on this website (see "support material" tab).
7.
There is no limitation on the video clip's method of production so long as it meets all other criteria and complies with all the terms listed herein.
8.
Participants must register through the website, and submit the product on DVD format in broadcasting quality.
9.
Once submitted, participants are also requested to upload a copy of the movie on YouTube or any other public video database, and update the link of the movie on this website. This link will be published on the competition website in order to invite visitors to the site to watch the clip and to submit their vote. Furthermore, the links to the video clips will ensure a wide exposure of the material and help to create a new futuristic Sci-Fi vision for Jerusalem.
10.
Following the public's vote for it's favorite video clip; the video clips with the highest ranking will take part in a second vote where internationally renowned jury (for more details see"THE JURY & CRITERIA) will choose the winning video clip (for more details see "THE VOTING PROCESS")


MORE INFOMATIONS HERE!


Related links:

jerusalem2111.com

4 Free Hi-Res Grunge Concrete Wall Textures

Posted: 26 Jun 2010 11:55 PM PDT



Awesome grungy concrete wall texture pack. These would make great urban game textures. They are perfect to add a dirty, grungy look to your projects.

DOWNLOAD HERE !

Related links:

highresolutiontextures.com

SIGGRAPH 2010 Announces Computer Animation Festival Winners

Posted: 26 Jun 2010 08:21 PM PDT




SIGGRAPH announces the Computer Animation Festival's Best in Show, Jury Award, and Best Student Project recipients for SIGGRAPH 2010 to be held in Los Angeles this July. Nominees were chosen from 750 submissions from around the globe, presented by both professional studios and students alike.

"It was difficult to narrow the pool of submissions because of the high level of quality and technical expertise," said Isaac Kerlow, Computer Animation Festival Director from The Earth Observatory of Singapore/NTU ADM. "Attendees will experience an endorphin rush as they watch the screenings of independent and commercial films, and will get a behind-the-scenes perspective from the planned Production Sessions featuring the visionaries behind some of this year's most successful Hollywood films. Whether you are an industry veteran or someone who just enjoys quality visual effects and animation, there is something for everyone this year."

In all, approximately 100 films will be shown during the Computer Animation Festival. The Electronic Theater, the iconic and tribal SIGGRAPH experience, features an identical program three nights in a row, including most of the Jury Selections. Four thematic Special Screenings show the best in TV Commercials and Cinematics, Long Shorts, Student Animations, and for the first time a special focus on Chinese Student Animations. Truly an international event, the festival had entries from 49 different countries and five continents. Fifty-two of the accepted entries are international, and 18 countries are represented in the final selection.

Some of the year's top visual effects for feature films are featured in the Computer Animation Festival including "Avatar", "The Last Airbender", "Sherlock Holmes", "Iron Man 2", "Prince of Persia", "2012", and "Alice in Wonderland". Plus, eight Live Real-Time Demos, ranging from mainstream to independent work, also contribute to making the Computer Animation Festival a memorable experience.

Since 1999, the SIGGRAPH Computer Animation Festival has been an official qualifying festival for the Academy of Motion Picture Arts and Sciences "Best Animated Short Film" Academy Award®. The film "French Roast" became an Academy nominee in the Best Animated Short category after winning Best in Show at last year's Festival. For the third consecutive year, the Festival's screenings, panels and production sessions will be open to the public, allowing general audiences to get a glimpse behind the making of computer generated effects, visualizations, and animations that is rarely available.

Here are just a few highlights of this year's Computer Animation Festival films and Live Real-Time Demos:

BEST IN SHOW AWARD
"Loom"
(Germany)
Directed by Jan Bitzer, Ilija Brunck, and Csaba Letay

"Loom" tells the story of a moth being drowned in one of nature's complex cycles. "Loom" was the final project of Jan Bitzer, Ilija Brunck, and Csaba Letayat at the Filmakademie Baden Württemberg, Institute of Animation, Visual Effects and Digital Postproduction. The production time, including story development and preproduction, was one year.
Credit: Loom © 2010 Ilija Brunck, Polynoid

JURY AWARD
"Poppy"
(New Zealand)
Directed by James Cunningham

"Poppy" is an independent short set on France's western front in World War One. Two New Zealand soldiers are trapped behind enemy lines. They find a baby in a muddy ditch, under its dead parents. One of the men wants to save it--the other does not. Based on true events, "Poppy" was written by the great-grandson of one of these soldiers. An innovative combination of motion capture with exquisite facial animation.

BEST STUDENT PROJECT PRIZE
"The Wonder Hospital"
(USA)
Directed by Beomsik Shimbe Shim,
California Institute of the Arts

In this student project, a girl enters a mysterious hospital that alters her way of seeing beauty. She is given a choice between two images of her face, "Before" and "After". As she continues on this illusionary journey, she realizes that beauty is something very different from what she expected.
Credit: The Wonder Hospital © 2010, all rights reserved by Shimbe

"2012" - The Last Fluid Simulation
(USA/Germany)
Visual Effects by Scanline VFX, Los Angeles/Munich

"2012 - The Last Fluid Simulation" shows the underlying technology that was used for more than 100 massive fluid simulation shots on "2012". Included are examples of fully computer-generated shots with massive tidal waves, simulated ice and snow, and, finally, the aircraft carrier John F. Kennedy smashing into the White House.

Assassin's Creed 2
(Hungary)
Cinematic by Digic Pictures for Ubisoft Entertainment

Stunningly rendered and animated, this cinematic narrative follows an assassin on the prowl in a street carnival, on his quest to reveal a secular conspiracy during the masquerades of the Italian Renaissance.
Image courtesy of Digic Pictures © 2009 Ubisoft Entertainment. All Rights Reserved. Assassin's Creed, Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries

"Animated History of Poland"
(Poland)
Directed by Tomek Baginski, Platige Image

A tale about 1,000 years of Polish history in the format of a musical-visual poem. The story starts with the beginning of the Polish nation in the ninth century, and shows the most important events and processes that took place until the 21st century. The project is a presentation-educational piece produced for the EXPO 2010 in Shanghai.
Credit: Animated History of Poland ©2010 Agnieszka Piechnik, Platige Image


"Guinness World"
(United Kingdom)
Commercial by The Mill for AMV BBDO

This commercial spot shows how a pint of Guinness comes to life when poured, opening with a man striking a match and lighting a rocket as a voiceover whispers, "It's time to bring this place to life." There begins an exhilarating journey, bringing life to barren landscapes across the planet.
Credit: Guinness World © 2010 The Mill

"Day & Night"
(USA)
Directed by Teddy Newton, Pixar Animation Studios

When Day encounters Night, sparks fly! At first frightened and suspicious of each other, they get off on the wrong foot. But as they discover each other's unique qualities--and realize that each offers a different window onto the world--the friendship helps them gain a new perspective.


"Suiren"
(Japan)
Directed by Tomoya Kimpara, wow.inc

"Suiren" is a poetic science-fiction visual music piece where the ocean is a symbol of life, and machine-seeds are born to devote themselves to the creation of beautiful creatures.

Credit: Suiren © 2010 Tomoya Kimpara, wow.inc

"Upgrades"
(USA)
Directed by Anya Belkina, Emerson College

"Upgrades" is a hilarious and breakneck-paced animated parody chronicling major upgrades in computer graphics software. Set to the music of Rimsky-Korsakov's "Flight of the Bumble Bee".

Credit: Upgrades © 2010 Anya Belkina, Emerson College

"Making of Nuit Blanche"
(Canada)
Directed by Arev Manoukian, Visual Effects by Marc-André Gray, Stellar Scene

In this reel we explore the making of "Nuit Blanche", an elegant and poetic short film that explores a fleeting moment between two strangers, revealing their brief connection in a hyper-real fantasy heavily dependent on visual effects.
Credit: Making of Nuit Blanche ©2010 Marc-André Gray, Stellar Scene

"Visualizing Empires Decline"
(Portugal)
Directed by Pedro Cruz, Centre for Informatics and Systems of the University of Coimbra

This information visualization project narrates the decline of the top four maritime empires in the 19th and 20th centuries. A physics engine is used to build a visual mood that conveys the tone of the empires' decline.
Credit: Visualizing Empires Decline © 2010 Pedro M. Cruz, Centre for Informatics and Systems of the University of Coimbra

"Cours Toujours"
(France)
Directed by Olivier Barré and Elise Garcette, La Station Animation

An intrepid creature throws himself into a wild pursuit of a bird, which gets him into comically frantic situations.
Credit: Cours Toujours ©2010 Olivier Barré, La Station Animation


"Making Love"
(Sweden, Live Real-Time Demo)
Quel Solaar

This game exploration demo is an exploration of the world of the procedural one-man indie "MMO LOVE". The demo also showcases the tools used to create assets, like sketch-based modeling, 100 percent automatic UV mapping, shader and asset management tools, and the layer-based procedural texturing tool.

God of War III
(USA, Live Real-Time Demo)
Sony Computer Entertainment of America

God of War III is the latest entry in the successful God of War commercial video game series and the first on PlayStation 3. It combines epic set pieces with exquisite fine detail, and its visuals display both technical and creative virtuosity.


Related links:

siggraph.org

UltraStudio Pro Now Shipping

Posted: 26 Jun 2010 08:13 PM PDT




(Milpitas, California--June 25, 2010) Blackmagic Design today announced UltraStudio Pro, the world's first broadcast quality SD/HD capture and playback solution for USB 3.0 computers is now shipping!

UltraStudio Pro combines the latest broadcast technology into an attractive ultra-thin design that fits into modern client friendly post production environments.



UltraStudio Pro includes the mind blowing speed of the new USB 3.0 interface, which is ten times the speed of regular USB, and runs at a massive 4.8 Gb/s speed. USB 3.0 easily has enough speed for the highest quality uncompressed 10 bit HD video with the maximum real time effects possible!

UltraStudio Pro's innovative design looks great on the desktop while hiding the cables behind the unit. With dozens of audio and video connections built in, the new style of design is critical to keeping cables hidden and editors can keep their studio neat and clean! UltraStudio Pro's chassis is machined from solid metal with high grip silicon feet, so it's strong enough to withstand harsh broadcast environments and won't move around when heavy cables are connected. UltraStudio Pro also includes audio level meters for accurate audio level calibration.

UltraStudio Pro provides a massive number of video and audio connections including 3 Gb/s SDI, HDMI, analog component, composite, s-video, 4 channel analog audio, 2 channel AES/ EBU audio, genlock/tri-sync and RS422 deck control connections. UltraStudio Pro even includes a broadcast quality 7 foot/2 meter breakout cable, so users will save hundreds of dollars because they don't need to purchase expensive professional video and audio cables!

An independent SDI output is included that is down converted for simultaneous HD and SD monitoring. A new built in hardware up, down and cross converter lets you edit in one format, and then output to any HD or SD format! Now its easy to edit in one format and then deploy in either SD, 720HD or 1080HD while leaving all CPU time dedicated to real time effects. Selection is possible between letterbox, anamorphic 16:9 and pillar- box 4:3 video formats!

"With USB 3.0 becoming more common on computers, we are excited to be able to completely rethink how broadcast products are designed! This new upright design really shows that high technology broadcast products don't need to be ugly! I am so excited by how much leading edge technology we have been able to build into such a thin design", said Grant Petty, CEO, Blackmagic Design, "I think UltraStudio Pro will help make high quality editing more exciting because with USB 3.0, we have more freedom to be creative in how we design products, and the result is a wonderful solution that looks great, hides the cables, works as an audio level meter and is incredibly compact and portable. I have dreamed of being able to make products like UltraStudio Pro for many years, and it's one of the most exciting products we have ever built!"



UltraStudio Pro Key Features
  • 10 bit 3 Gb/s SDI for capture and playback, supports both SD and HD.
  • 10 bit HDMI 1.3 for capture and playback, supports both SD and HD.
  • 10 bit analog component capture and playback, supports both SD and HD.
  • S-Video capture and playback, down converted when working in HD.
  • Composite capture and playback, down converted when working in HD.
  • Dedicated SD-SDI output for down converted SD output when in HD, or SD key channel out.
  • Hardware up, down cross converter selectable Letterbox, Anamorphic 16:9, center-cut SD and more.
  • Built in internal SD keying, or select to output both fill and key via SD/HD-SDI and SD-SDI outputs.
  • 8 channels of SDI audio capture and playback in HD and SD.
  • 2 channels of AES/EBU audio capture and playback with sample rate converter on input.
  • 4 channels of XLR professional analog audio capture and playback.
  • Genlock/Tri-Sync reference input for locking to large systems.
  • RS-422 remote control for broadcast decks.
  • Includes 2 meter or 7 foot breakout cable.
  • Includes developer SDK for custom development.
  • USB 3.0 computer connection at 4.8 Gb/s speeds for maximum real time effects.
  • Includes Media Express software for real time capture and playback of media.
  • Real time effects in Adobe Premiere™ Pro, supports After Effects, Fusion, Photoshop and more.

Availability and Price

UltraStudio Pro is available now for US$895 from Blackmagic Design resellers worldwide.



About Blackmagic Design
Blackmagic Design creates the world's highest quality video editing products, color correctors, video converters, routers, waveform monitors and film restoration software for the feature film, post-production and television broadcast industries. Blackmagic Design's DeckLink capture cards launched a revolution in the television industry, while the company's DaVinci Emmy™ award winning color correction products have dominated the television and film industry since 1984 and continue ground breaking innovations including stereoscopic 3D and 4K workflows. Founded by world leading post production editors and engineers, Blackmagic Design has offices in the USA, UK, Japan, Singapore, and Australia. For more information, please check http://www.blackmagic-design.com.

Related links:

blackmagic-design.com

Interview with Christian Lorenz Scheurer

Posted: 26 Jun 2010 08:06 PM PDT



Christian Lorenz Scheurer has worked on some of the most innovative movies, games and theme parks of the past decade. His range of projects reaches from architectural design for movies such as The Fifth Element to concept art for The Matrix and Titanic to the fantastic dreamscapes of Dark City, Final Fantasy, Animatrix and The Golden Compass. He was involved in the visual definition of video games such as EA's Spore, Mistwalker's Lost Odyssey and Square's Final Fantasy IX. Venturing into other artistic projects, Christian has lent his unique vision to massive theme parks in Dubai, children's bestselling book covers and original intellectual properties for animated film. His career has lead him from New York to Tokyo to Cape Town and his work has been shown in presentations and expositions around the world.

In 2006 Christian released his first book Entropia: A Collection of Unusually Rare Stamps (Design Studio Press) which he has optioned off to a major Hollywood Studio – he is designing and co-directing this ambitious project.

Along with his current work on Entropia, Christian also teaches at Art Center College of Design (Pasadena). During his free time, he continues to fill sketchbooks and has recently returned to traditional painting. He lives with his lovely wife and his newborn daughter Kiki in the Hollywood Hills.

Artist Statement
"For universe designers in particular, it is important to have a large knowledge base. It is often not enough to simply know how things look. It is crucial to understand how they work. Personally, I am also very interested in anthropology. I love to study cultures – their social, political, economic and spiritual backgrounds. I found out one of the best ways of learning is by traveling."

"For my more personal work such as painting, sketching or writing, I am trying find a way back to the lucid dreaming of my childhood. Painting and drawing are more and more turning into an process of active meditation in which I try to combine the conscious and the subconscious through an "artist's eye" which simultaneously looks both inward and outward."

Some his Art Works:










More at his Webiste .
CG Channel has just interviewed with him and HERE is the interview !

Related links:
cgchannel.com
christianlorenzscheurer.com

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