Followers

Blog Archive

cg daily news

cg daily news


The light I shine on you

Posted: 24 Jun 2010 04:25 AM PDT

The Area 0th

Posted: 23 Jun 2010 08:23 PM PDT

Microsoft GameFest 2010 Talks

Posted: 23 Jun 2010 07:41 PM PDT



If you're interested in making games for Microsoft platforms, you might like to head over to the Microsoft GameFest website where they have made available many of the talks from this year's GameFest conference held in February in Seattle. Talks cover a wide spectrum of topics including:

* Audio
* CPU and System Programming
* Graphics
* LIVE and Networking
* Producer and Business Development
* "Project Natal" Design
* "Project Natal" Technical
* Quality Assurance and Certification
* Visual Arts
* XNA Game Studio

HERE YOU GO!

Related links:
cgchannel.com
microsoftgamefest.com

Through the forest

Posted: 23 Jun 2010 07:15 PM PDT

Introduction to Character Modeling with Mark Dedecker

Posted: 23 Jun 2010 07:01 PM PDT




The Gnomon Workshop announces the release of Introduction to Character Modeling with Mark Dedecker. In this lecture, Mark breaks down the modeling pipeline, establishing an organized and effective method, simplifying the character modeling process. Relying on his years of production work in different pipelines, combined with his experience as an instructor, Mark is able to present a clear and intelligent approach to the character modeling pipeline, stressing the importance of organization, planning, and form analysis. Mark identifies and details many artistic and technical issues that arise in the character modeling pipeline which will dramatically speed up and enhance your workflow.





"I had the good luck to work with Mark Dedecker professionally for three years when we were both with Gentle Giant Studios. Mark is a great artist who brings so much character to all his sculpts. I am always thrilled by the sense of life and personality in each of his works. Mark is one of those digital sculptors who is just as happy sculpting the flexed heroic figure as the beautiful subtleties of the aged or corpulent form. His abilities to communicate humor and persona in a variety of different physiques was always fun to see. Mark is also gifted with the ability to break down and understand the sometimes highly technical process of bringing a character from sculpture into a game. Never losing sight of the art Mark always seems to bring the highest quality to each project we undertook. Mark was always able to seamlessly move from sculpting a lifelike dynamic character, to creating highly detailed costume and weapons, to taking all those beautiful assets and making them work inside someone else's engine. I'm happy to have had the chance to work with Mark and I am excite for those who now have the chance to learn from his unique and powerful techniques."

Scott Spencer
Creature Designer – Weta Workshop






DVD Description:
In this DVD, Mark Dedecker guides you through the initial stages of establishing an organized pipeline for modeling and sculpting a Next-Gen or Film character. Mark starts with a deceptively simple concept design and then guides you through the process of blocking out and understanding the technical and artistic needs for realizing this character. From there, he rough sculpts in ZBrush and brings back and forth into Maya, comparing and interchanging them. Special attention is paid to creating realistic forms and silhouettes and how to take them from an "ugly" rough to a nice piece ready for the next stages of re-surfacing UVs and so on.





Instructor Bio:
Mark Dedecker has worked as the lead character artist at Gentle Giant Studios and Ignition Entertainment, specializing in high and low resolution modeling and texturing for film and game characters. Currently a freelance character artist and Gnomon School instructor, Mark has worked on numerous films, games and collectibles. Some of Mark's work can be seen in Golden Axe, Iron Man, Species: The Awakening; and his digital double work has been on films such as The Hulk, 10,000 BC and The Watchmen. Mark's bust of Spiderman 3's "Venom" was featured on the June 2007 cover of Toy Fare magazine. Mark graduated from Gnomon School of Visual Effects in 2006.







Related links:
thegnomonworkshop.com

Adobe CS5 Lens Correction Tool

Posted: 23 Jun 2010 06:38 PM PDT



In the Adobe Photoshop CS5 and Lightroom 3, Lens Correction tool is a feature which makes correction of such problems as geometric distortion, chromatic aberration, and vignette easy and quick. This process is essentially accelerated due to automatic correction. Based on the EXIF data stored with the digital photos Adobe Photoshop CS5 and Lightroom 3 can determine what camera and lens were used to make the photo and automatically correct the distortions.

In this video Julieanne Kost shows how to perfect your images by reducing lens defects. You'll see how Lens Correction Tool helps to save your time by combining crop, straighten, and perspective correction in one operation.



In this video from Linda.com good you will see another good example of how to use Lens Correction Tool for reducing of geometric distortion in an image made with fisheye lens. Combination of automatic correction and custom controls yields great results.



READ MORE !

Related links:
cs5.org

This posting includes an audio/video/photo media file: Download Now

0 komentar:

Posting Komentar

Related Posts with Thumbnails