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Autodesk announced new Mental ray Standalone For Autodesk® Maya®, Autodesk® 3ds Max® and Autodesk® Softimage®

Posted: 30 Mar 2010 04:04 AM PDT



mental ray® Standalone 3D rendering software is a high-performance ray-trace render engine for generating imagery ranging from stylized to photorealistic. Although mental ray 3D rendering technology is integrated in Autodesk® applications such as Autodesk® Maya®, Autodesk® 3ds Max®, Autodesk® 3ds Max® Design, Autodesk® Softimage®, Autodesk® Revit®, and Autodesk® ImageStudio software, the stand-alone version is best suited for large volume rendering projects and is available for 3ds Max, 3ds Max Design, Maya, and Softimage.

Generate high-quality images with unsurpassed realism with mental ray® Standalone 3.7.5x rendering software. Take advantage of parallelism on multicore and multiprocessor workstations or across networked computers to achieve scalable performance. Based on the principles of physically accurate lighting, the advanced rendering power of mental ray technology enables you to create a wide range of looks—from photorealistic imagery to stylized visualizations.

More Rendering Power, Speed, and Efficiency

Enjoy significant processing productivity. Augment your interactive Autodesk® 3D software rendering power by adding mental ray Standalone on additional rendering CPUs. This technology helps to speed up standard and interactive rendering, and reduce the rendering lag that can hinder creative workflow. mental ray Standalone automatically handles load balancing to reduce network bottlenecks.

Multicore Awareness

Take advantage of the latest CPU offerings with mental ray Standalone multicore-aware licensing. Only one license is needed for a single or multicore processor, so you get more rendering power for your money.

Parallel Rendering

Boost rendering from certain Autodesk 3D products when you export to the efficient .mi format and distribute rendering tasks over a network. mental ray automatically enables maximum rendering efficiency by minimizing network communications.

Comprehensive Shader Libraries

Proprietary shader libraries come bundled with mental ray to support your Autodesk® Maya®, Autodesk® 3ds Max®, Autodesk® 3ds Max® Design, and Autodesk® Softimage® software content, including fur, hair, and volumetric fluids.

Note: Versions of mental ray Standalone available through Autodesk do not include shader libraries for all Autodesk products. You must specify the version of mental ray you need and the application you'll be using it with—3ds Max, 3ds Max Design, Maya, or Softimage—to allow proper compatibility.

Custom Shaders and Programmability

The mental ray advanced shading application programming interface (API), programming languages (C and C++), and runtime linking of user-created shaders enable you to create geometry, procedural textures, materials, new lighting models, and volume and lens effects. In addition, you can control global illumination simulation through photon shaders and the Photon Map, as well as displacement maps.

64-Bit Computing

When it comes to rendering, mental ray Standalone 64-bit gives you even more options. Take advantage of the expanded capabilities of 64-bit workstations for more addressable memory and improved handling of larger, more complex scenes—with the increased speed inherent in 64-bit architectures.

Note: The 64-bit license activates both 32-bit and 64-bit mental ray rendering software.



MOre Info !

Related links:

usa.autodesk.com

MachStudio Pro 1.4

Posted: 29 Mar 2010 10:53 PM PDT



New Features Include Photoshop Integration, Physically-Based Cameras, Seamless Softimage Support and More

A real-time 3D workflow and rendering software that leverages the horsepower of off-the-shelf professional graphics processing units (GPUs), award-winning MachStudio Pro provides real-time and near real-time 3D workflow and rendering performance on the desktop.

MachStudio Pro allows artists, designers, engineers, directors, and technical directors (TDs) to work with 3D lighting, camera views and multi-point perspectives in an interactive non-linear fashion for real-time high fidelity views as they will appear in the final rendered format. With MachStudio Pro users can easily manage and interact with complex lighting, caustics, cameras, shaders, materials, ambient occlusion, and color grading for real-time shot finaling and compositing.

From computer-aided design (CAD) visualization and 3D animation to top-quality film and broadcast projects, MachStudio Pro offers seamless interoperability with leading professional 3D modeling, animation, and 3D CAD software packages. Some of the many new features and enhancements in MachStudio Pro 1.4 include:

  • Physically-based cameras provide settings and controls that mimic real-world cameras.
  • Export rendered images directly into Adobe Photoshop while maintaining all render passes as independent, editable Photoshop layers.
  • Materials ID render pass for effortless identification of materials in third-party compositing applications.
  • Added Python programming functionality provides endless options for tailoring the UI, workspace and production pipeline.
  • Vertex animation compression greatly reduces the size and overhead of animation files that are being exported from 3D modeling packages into MachStudio Pro.
  • Multi-threading improves speed and responsiveness of MachStudio Pro by separating the user interface (UI) and rendering into separate threads.
  • Procedural ramp texture generation for projected lights allows for the creation of stylized lights from within MachStudio Pro without the need for imported textures.
  • Ambient Occlusion (AO) depth peeling increases the accuracy and quality of AO passes.
  • Transparency depth peeling boosts the accuracy of transparency sorting and the quality of opacity attributes.
  • Support for 32-bit floating point TIFFs provide higher bit depth and consequently, superior-quality
    displacement maps.

The new Softimage exporter for MachStudio Pro enhances the company's growing list of exporters for major modeling and animation packages such as 3ds Max, Maya, Revit, SketchUp Pro and Rhino and more.

MachStudio Pro supports Microsoft Windows 7, Windows XP Professional and Windows Vista operating systems on most professional graphic accelerator cards. MachStudio Pro software is now available in North America for $3,999 (USD) or bundled with the AMD ATI FirePro V8750 3D workstation graphics accelerator card for $4,999 (USD). For pricing in other regions, visit www.studiogpu.com/buy/locator. Student, education and volume licensing is also available upon request. For more information about MachStudio Pro, visit the StudioGPU web site at www.studiogpu.com.

About StudioGPU
StudioGPU develops software and technology that frees digital artists from the creative shackles of time, money and resources. MachStudio Pro empowers artists and designers working in film, broadcast, game development, computer-assisted design (CAD), and pre- and post-production to create and manipulate fully rendered film-quality 3D design and animation in real-time. For more information, visit www.StudioGPU.com.


Related links:

studiogpu.com

The GH House Challenge Winners

Posted: 29 Mar 2010 10:17 PM PDT



Ronen Bekerman announced The winners of the first Architectural Visualization Challenge – The GH House, have been selected

Visit the winners page at the challenge section of the blog for full information and summery

The 'Making-Of' articles by the winners will start to be posted in a few days…

The GH House Challenge Winners Selected is a post from Ronen Bekerman's 3D Architectural Visualization Blog



Related links:

ronenbekerman.com

20 Percent Off Eat3d Unreal Training Videos for UDK Developers and Modders!

Posted: 29 Mar 2010 10:06 PM PDT



Eat3d announced 20 Percent discount on any of our Unreal Training Videos! (Excludes the Unreal Editor 3 Bundle)

If you are a UDK Developer or Modder and would take advantage of this great offer, simply submit a request via UDN to become eligible for the discount and they will get back to you within 1-2 business days with a coupon created especially for your Eat3d account.

You can apply for the discount over at the Unreal Developer Network





Related links:

udn.epicgames.com

Maxscript Fundamentals with with Michele Bousquet and Borislav 'Bobo' Petrov

Posted: 29 Mar 2010 09:36 PM PDT



Michele Bousquet, author of MAXScript Made Easy and Borislav 'Bobo' Petrov, Visual Effects Technical Director at Prime Focus VFX, are back with their Maxscript Fundamentals workshop. In this class, Michele and Bobo will assist and mentor students in the fundamentals of MAXScript, the programming language built into 3ds Max.

Weekly tutorials will be presented by world renowned author and instructor Michele Bousquet, while in weeks 5-8, MAXScript guru Borislav 'Bobo' Petrov will be on hand to provide additional support to students with their original scripts and advanced questions. Borislav Petrov has worked on films such as Avatar, G.I. Joe, and Superman Returns.

Student numbers will be strictly limited to 35 places only. For more details and enrolment information go to http://workshops.cgsociety.org/courses/000134/

Course Begins: 26 April 2010
Course Ends: 20 June 2010
Weeks: 9
Fee: USD $549.00

Registration closes: 22 April 2010.


CGS members receive 5% off of all CGWorkshops.




Related links:

REPLACE THE SOURCE LINK HERE

ZBrush - Sculpting Digital Characters with Cesar Dacol Jr.

Posted: 29 Mar 2010 09:34 PM PDT



Modeling Supervisor and Technical Director Cesar Dacol Jr., has returned to mentor students in the fundamentals of ZBrush, the digital sculpting tool, as they pertain to creating digital characters. By exploring and creating characters in ZBrush, students' skills with be strengthened and honed in preparation for production. Students will be studying the digital sculpting paradigms as well as the texturing and retopology within ZBrush 3.5. As there will be heavy emphasis on anatomy and structure, students are required to have a working knowledge of ZBrush. This is not a class for beginners into ZBrush. Students will also need to have Photoshop or Corel Painter and a 3D application of their choosing.

Student numbers will be strictly limited to 35 places only. For more details and enrolment information go to http://www.cgworkshops.com/courses/000132

Course Begins: 26 April 2010
Course Ends: 20 June 2010
Weeks: 9
Fee: USD $549.00




Related links:

cgworkshops.com

Kekai Kotaki Concept Art Workshop

Posted: 29 Mar 2010 08:45 PM PDT



FUTUREPOLY Presents Kekai Kotaki Concept Art Workshop at The FUTUREPOLY Studio 12708 Northup Way, Suite 202 Bellevue, WA 98005

EVENT: FUTUREPOLY Presents Kekai Kotaki Concept Art Workshop
DATE: Sunday, April 25, 2010
TIME: 10:00am - 4:00pm
PRICE: $120
LOCATION: The FUTUREPOLY Studio
12708 Northup Way, Suite 202 Bellevue, WA 98005 [ view map ]

More info !


Related links:

futurepoly.com

GPU Technology Conference 2010: Call for Submissions

Posted: 30 Mar 2010 03:52 AM PDT



This year's GPU Technology Conference (GTC 2010) will take place on Monday, Sept. 20 to Thursday, Sept. 23 at the San Jose Convention Center in San Jose, California.

Building on last year's inaugural conference, GTC 2010 will feature an even broader and deeper selection of technical sessions, interactive tutorials, technology previews, and industry and academic presentations.

Three concurrent GPU-focused summits will occur under one roof:



  • Emerging Companies Summit: A showcase for innovative startups to demonstrate products and network with VC's and other investors.



  • GPU Developers Summit: Sessions, tutorials, and presentations for developers, engineers, and scientists.



  • NVIDIA Research Summit: A unique opportunity for students, professors, and researchers to present their findings and collaborate.



  • For more information:





    Related links:

    nvidia.com

    Making of The Mummy 3 videos

    Posted: 29 Mar 2010 07:08 PM PDT



    Learn how to demolish and animate Terracotta warriors in this event rebroadcast from Gnomon School of Visual Effects. Featuring presentations from Digital Domain's Hagzhi Tang (CG Lighting Supervisor), Jimmy Gordon (Technical Animation Supervisor), Lucio Flores (Senior FX Animator).

    Part 1 | Part 2




    Related links:

    cgchannel.com

    After Effect Tutorial: Shatterize

    Posted: 29 Mar 2010 06:54 PM PDT



    New After Effect tutorial from Andrew Kramer, In this tutorial we will be creating a progressive shatter effect using the Pixel Poly plug-in and some simple expressions. This 20 minute tutorial is an expansion to the 3D Ball Dispersion technique for offsetting animated layers, to achieve a unique burn-away look.

    Sample Video

    Watch Tutorial





    Related links:

    videocopilot.net

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