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Creating a Creature Workflow: Part 1

Posted: 15 Mar 2010 09:38 PM PDT


This is the first part in a series of videos created by Kenichi Nishida, capturing his personal workflow in creating a creature sculpt using Maya and Mudbox 2011. Chapters covered are concept, creating base mesh, primary, secondary and tertiary form - the later three which focus on developing the overall shape and details of the creature.

CHECK HERE!


Related links:

area.autodesk.com


Autodesk Introduces Vehicle For Games

Posted: 15 Mar 2010 09:07 PM PDT


SAN RAFAEL, Calif., March 11, 2010 -Autodesk, Inc. (ADSK: NASDAQ), has introduced its "Vehicle for Games" curriculum for post-secondary students. The 16-week curriculum provides hands-on training for the entire game development pipeline, from concept art to creating an engine-ready asset. This free* web-based curriculum is designed to be used with Autodesk Maya modeling, animation, rendering and visual effects software, and Autodesk Mudbox digital sculpting and texture painting software. A six-month student trial version of Maya* and a 30-day student trial version of Mudbox* can be downloaded for use with the curriculum.



Autodesk developed the curriculum with professionals from leading game developers NCSoft and Double Helix, to mirror the requirements of real-world game development. Laguna College of Art & Design (LCAD) in California is piloting "Vehicle for Games". Sandy Appleoff, game art department chair at LCAD, said, "Autodesk is a company that cares about the paradigm shift in the way we educate our young people, providing us with resource tools that help embrace the future of education. With the 'Vehicle for Games' curriculum, Autodesk provides a valuable link between educators and the game industry, and helps make sure that our graduates' qualifications match industry needs. Having this masterful curriculum has allowed our students to move faster. By the end of the semester they will have produced game engine-ready assets and have them loaded and functioning in the game engine."





LCAD instructor Derek Sunshine is currently teaching the curriculum. Sunshine said, "The goals set for my class are aggressive. This curriculum complements what the students are trying to achieve at LCAD by going step-by-step through the process of creating AAA quality art for games. Both LCAD and Autodesk have a standard of quality that really helps push students into gaining the upper hand in this very competitive job market."

Intended for intermediate to advanced students, "Vehicle for Games" takes a unique approach to teaching 3D techniques by providing an art director's point of view for various steps of game development. The first lesson explores concepts based on a narrative, guiding students through the progression of an idea that starts with a simple poem and moves into a story-rich world with many visual possibilities. The lessons examine storytelling and how important it is to identify and remain aware of the world in which the vehicle asset will be placed.




Students go through the process of modeling and texturing a vehicle for a video game, learning industry techniques. "Vehicle for Games" also provides a taste of what it's like to be an asset modeler working in production. It includes video tutorials, models, textures, concept art, and orthographic drawings that students can follow or use as guides to create their own vehicles with their own concepts.

Access to the Curriculum

"Vehicle for Games" is available in English on the Autodesk Education Community, in the Level 4 content on the Industry Careers Framework micro site. Please note that the Autodesk Education Community is accessible only to faculty and students with a valid email address from a registered educational institution.

About Autodesk

Autodesk, Inc., is a world leader in 2D and 3D design, engineering and entertainment software for the manufacturing, building and construction, and media and entertainment markets. Since its introduction of AutoCAD software in 1982, Autodesk continues to develop the broadest portfolio of state-of-the-art software to help customers experience their ideas digitally before they are built. Fortune 100 companies - as well as the last 15 Academy Award winners for Best Visual Effects use Autodesk software tools to design, visualize and simulate their ideas to save time and money, enhance quality and foster innovation for competitive advantage. For additional information about Autodesk, visit www.autodesk.com.

*The curriculum terms and conditions are available at http://students.autodesk.com/?nd=legal.The software is subject to the terms and conditions of the end-user license agreement that accompanies the software.

Autodesk, AutoCAD, Maya and Mudbox are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. Academy Award is a registered trademark of the Academy of Motion Picture Arts and Sciences. All other brand names, product names or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.

© 2010 Autodesk, Inc. All rights reserved.



Related links:

usa.autodesk.com


Next Generation Full HD 3D TVs

Posted: 15 Mar 2010 08:47 PM PDT


SANTA CLARA, California—March 15, 2010—NVIDIA today announced NVIDIA® 3DTV Play, its latest software solution that allows consumers to connect their GeForce® GPU-powered desktop or notebook computer to new 3D TVs, for the ultimate in big screen 3D gaming action. For the launch of 3DTV Play, NVIDIA is teaming up with Panasonic on its coast-to-coast 2010 "Panasonic Touch the Future Tour," where consumers can test drive 3DTV Play-based PCs running on the new Panasonic® VIERA® Full HD 3D TVs, that just launched this month.

3DTV Play software lets you connect any compatible NVIDIA GeForce GPU-powered PC or notebook to 3D TVs for the ultimate, high-definition, big-screen, 3D entertainment experience. By leveraging the processing power of NVIDIA GeForce GPUs, 3DTV Play software delivers the best the PC has to offer: play hundreds of standard PC games in stunning 3D environments such as World of Warcraft – Wrath of the Lich King, Battlefield Bad Company 2, and James Cameron's Avatar™: The Game. You can also watch upcoming Blu-ray 3D™ Hollywood blockbusters, view digital 3D photographs, and even watch streaming 3D movies for the ultimate viewing party. The active-shutter glasses bundled with each VIERA full HD 3D TV sold work seamlessly with NVIDIA GPUs and off-the-shelf PC gaming titles and other 3D entertainment content.

Facts about NVIDIA 3DTV Play:

  • Can be run on GeForce GPU-based desktop or notebook PCs equipped with an HDMI or DVI connector
  • Full support for all HDMI 1.4-compatible 3D TVs, including Panasonic VIERA Plasma full HD 3D TVs
    • Enables 1080p24, 720p60, and 720p50 3D formats
  • Advanced NVIDIA software and graphics drivers automatically convert more than 400 games to stereoscopic 3D in real time, without the need for special patches.
  • Enjoy full HD Blu-ray 3D playback with real-time GPU accelerated decoding and playback on GeForce GPUsi
  • Watch streaming 3D movies
  • View 3D photographs directly on the 3D TV
  • NVIDIA 3DTV Play software will be available later this spring and sold separately with an anticipated U.S. MSRP of $39.99. It will also be available for free for current NVIDIA 3D Vision™ customers.

Quotes:
"NVIDIA is a premier choice for gamers, and 3DTV Play delivers an easy way for them to game on the big screen, for the ultimate, immersive experience," said Bob Perry, Senior Vice President, Panasonic Consumer Electronics Company. "We're pleased that NVIDIA shares our commitment to providing awesome technology to savvy consumers, and we are happy to offer NVIDIA the opportunity to highlight their 3D solution as part of our nationwide road show."

"NVIDIA is all about raising the bar of PC gaming, and gamers are going to love playing in 3D on one of the new Panasonic VIERA 50-inch full HD 3D TVs," said Phil Eisler, general manager of 3D Vision technology at NVIDIA. "This is truly one of those 'must experience to believe it' moments, and we are ecstatic that consumers will have the chance to try it for themselves on any of our 15 stops across the US."



NVIDIA 3DTV Play lets you connect your GeForce-powered PC to new 3D HDTVs for big-screen gaming excitement!
Panasonic_Glasses
NVIDIA 3DTV Play is on a nationwide tour with the new Panasonic VIERA 3D HDTVs! Come by one of the 15 tour locations and check out the new 3D action using the Panasonic active-shutter glasses, which work in conjunction with NVIDIA GeForce GPUs and our software drivers.
3DV_TV_BoxWrap
3DTV Play will be available later this Spring for $39.99 USD and will be provided free of charge for current 3D Vision customers as well.


About the Panasonic Touch the Future Tour



The 2010 Panasonic Touch the Future Tour will give consumers the chance to experience hands-on demos of exciting new Panasonic products, including its first full HD 3D home theater system. The tour will spend three days at popular venues in 15 national markets between March 15-April 17, and one lucky sweepstakes winner in each market will receive a complete Panasonic full HD 3D home theater system—featuring a Panasonic VIERA® 50" full HD 3D TV, a Panasonic 3D Blu-ray Disc player, and a pair of Panasonic 3D Eyewear. Visit www.panasonic.com/future for tour locations and details.

Tour dates and locations are:

3/15 - 3/17 New York Penn Pavilion 401 7th Ave at 33rd St
3/15 - 3/17 Chicago Tribune 445 445 S. Michigan Avenue
3/15 - 3/17 Los Angeles Hollywood and Highland 801 Hollywood Boulevard
3/20 - 3/22 Boston Copley Place 2 Copley Place
3/22 - 3/24 Detroit Detroit Opera House 1526 Broadway
3/22 - 3/24 Scottsdale Fashion Square Mall 7014 East Camelback Road
3/25 - 3/27 Philadelphia King of Prussia Mall North Gulph Road
3/29 - 3/31 Minneapolis IDS Tower 80 8th Street South
3/29 - 3/31 San Francisco One Market Plaza 1 Market Street
3/31 - 4/2 Washington, DC Union Station 50 Massachusetts Ave, NE
4/6 - 4/8 Dallas Grapevine Mills Mall 3000 Grapevine Mills Parkway
4/6 - 4/8 Seattle Top of the Market 93 Pike Street, Suite 307
4/7 - 4/9 Atlanta 595 North 595 North Ave, NW Atlanta
4/12 - 4/14 Houston The Warehouse 4108 Dupont Street
4/15 - 4/17 Miami Ice Palace 59 Northwest 14th Street

Useful Links:
http://www.nvidia.com/3Dtv
http://www.panasonic.com/promos/touch-the-future-tour/

About NVIDIA
NVIDIA (NASDAQ: NVDA) awakened the world to the power of computer graphics when it invented the GPU in 1999. Since then, it has consistently set new standards in visual computing with breathtaking, interactive graphics available on devices ranging from tablets and portable media players to notebooks and workstations. NVIDIA's expertise in programmable GPUs has led to breakthroughs in parallel processing which make supercomputing inexpensive and widely accessible. The company holds more than 1,100 U.S. patents, including ones covering designs and insights which are fundamental to modern computing. For more information, see www.nvidia.com.





Related links:

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Create an Ivy Covered Tree Stump

Posted: 15 Mar 2010 08:22 PM PDT


In this quick and easy tutorial, we will use 3ds Max, VRay, and a free plugin called GW:Ivy to create a highly detailed ivy covered tree stump scene. For those of you who are beginners out there…don't be intimidated! When you are finished you will say "I can't believe how easy that was!".

WATCH VIDEO TUTORIAL


Related links:

cg.tutsplus.com


Nuke Stereo Master Class Plus 6.1 Preview

Posted: 15 Mar 2010 08:08 PM PDT


The Foundry held its second Master Class in London on Friday, playing to packed house at the Vue theatre in Leicester Square. The event was standing-room only, having given away all the seats in only 24 hours when it was announced earlier this year.

The event focused on stereoscopic production and post…a timely program after the overwhelming success of Avatar at the box office. The Foundry actually went out and shot some stereoscopic scenes so that the entire process could be covered for their event. Throughout the day, a variety of speakers examined various issues regarding stereoscopic projects. fxguidetv will have coverage from the event in the next several weeks but in the meantime, click through for more about the event and a few details about the the upcoming Nuke 6.1 release.

From fxguide John Montgomery will brings us to the event HERE


Related links:

fxguide.com


60 Car Modeling Tutorials

Posted: 15 Mar 2010 07:42 PM PDT


3DExport posted cool collection of 60 car modeling tutorials, top-notch 3ds max, maya, cinema4d, softimage tutorials for you to check out. Hope you will find this post useful.


HERE YOU GO!

Related links:

3dexport.com


GrowFX 1.4.0

Posted: 15 Mar 2010 07:32 PM PDT


GrowFX is a plug-in for Autodesk 3ds Max, allowing you to build plants and other objects, which grow in various directions.

Yesterday Exlevel has just released GrowFX 1.4.0 for 3ds Max 9, 2008, 2009, 2010.

* New direction modifier: Spline direction. The modifier allows the user to set the direction of a path along a spline. Moreover, this algorithm can be used to make smooth interpolation between splines. For example, low branches may have one shape while upper ones have another;
* New parameters for Instanced geometry:
* Current time - Sets time for animated objects, which is different from the current time of the animation. Users can influence and animate this parameter on their own. The parameter can be used in animation, as well as in creation of static models;
* Deform along Path - Deforms an object along path directions. The parameter allows the user to create custom geometric shapes by specifying the required direction for them;
* Use hierarchy - Allows using all objects from the hierarchy of a selected object;
* Generate MultiMaterial - Collects all information on object materials, creates a multimaterial and assigns it to itself;
* Display as bounding box - If Combine meshes is not used, objects in Viewport are displayed as boxes;
* One BBox for hierarchy - Displays the entire hierarchy as a single box;
For example, you can create an animated flower from several associated objects, assign different materials to them. Then, the flower grows on branches / stems at different times. A GrowFX object automatically assigns to itself a new multimaterial where all materials of source objects are collected;
* Improved interface:
* There is an opportunity to resize all lists by moving their bottom border;
* When the user clicks the right mouse button on the Graphics, Affects, Chaos Mat ID buttons, a context menu appears where one can find more control options;
* New option on the main panel called Show x-points on the paths. To make work with graphic parameters more visual, this option enables the mode that displays knot points of a graph as x-points on lines in Viewport;
* Some minor bugs are fixed.





Related links:

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GPU+CPU Rendering and Editing Arion released!

Posted: 15 Mar 2010 07:26 PM PDT


Random Control announced Arion has been released.
Arion is fully unbiased, and uses all avaiable CPUs and CUDA-GPUs to edit your Scene in Realtime (Light, Materials, etc.), and those changes can be saved within the scene. The Viewport is final render quality, providing physically-based Image Quality and best Antialiasing. More features to come!

It comes with Plug-Ins for Host-Apps like Max, Maya, Modo, Cinema 4D, Rhino, Lightwave, XSI, SketchUp and also an Obj-Importer.

Arion will be avaiable for Windows, Mac OS X and Linux.

More Info, Videos etc.: http://www.randomcontrol.com/arion





Related links:

randomcontrol.com


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