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Chaos Software announced the Rebuse Farm as an authorized render farm for V-Ray for 3ds Max and V-Ray for Maya projects

Posted: 23 Mar 2010 09:06 AM PDT


The Rebus Render Farm provides you with 250 render nodes right away to render your still-images and animations.

Whether you have to meet close deadlines or permanently need a reliable partner for your renderings - renderfarm service is fast, safe and easy, thanks to unique technology, the Farminizer Software.

This is the only render farm that utilizes a system which seamlessly integrates into your 3D software. Developed by the Rebus Render Farm the Farminizer Software renders your animation-projects with just one simple click.

The Farminizer is an extremely robust piece of software, which has proven its worth a thousand times in the daily production workflow of 3ds Max and V-Ray.

Furthermore the Farminizer Software automatically checks the completeness and compatibility of your data. Expensive mishaps, as they happen with other render farms, are impossible. Incorrect render jobs are a thing of the past! That's guarantee that the Rebuce Render Farm is one of the best market leaders.

For more information please visit: www.rebusfarm.com




Related links:

rebusfarm.com
chaosgroup.com


Lightroom 3 beta 2 Now Available

Posted: 23 Mar 2010 08:06 AM PDT


Adobe Photoshop Lightroom software is a digital darkroom and efficient assistant designed for serious amateur and professional photographers. With Lightroom, you can organize, enhance, and showcase your images all from one fast and nimble application that's available on Macintosh and Windows® platforms
* Manage your growing photo collection in a visual library that makes it quick and easy to organize, find, and select your images.
* Get the absolute best from every shot—whether raw, JPEG, or TIFF—using state-of-the-art nondestructive editing tools.
* And when you're ready, showcase your images with the impact they deserve using customizable print layouts, powerful slideshows, web gallery creation tools, and connection to online photo sharing sites (may require third-party plug-ins).

New in Lightroom 3 Beta 2

  • Improved performance throughout the application for faster importing and loading of images
  • Native tethered shooting support for select Nikon and Canon DSLR cameras
  • Luminance noise reduction has been added to the previous color noise reduction improvements available in the first public beta for outstanding overall high ISO quality
  • Support for importing and managing video files from DSLR cameras for better overall photographic workflow control
  • Improvements to the import experience in the first beta to reflect public feedback
  • Improved watermarking functionality from the first beta to reflect public feedback

Lightroom 3 beta 2 builds on the enhancements introduced in the first Lightroom 3 beta release:

  • Brand new performance architecture, building for the future of growing image libraries
  • State-of-the-art noise reduction to help you perfect your high ISO shots
  • Watermarking tool that helps you customize and protect your images with ease
  • Portable sharable slideshows with audio—designed to give you more flexibility and impact on how you choose to share your images, you can now save and export your slideshows as videos and include audio
  • Flexible customizable print package creation so your print package layouts are all your own
  • Film grain simulation tool for enhancing your images to look as gritty as you want
  • New import handling designed to make importing streamlined and easy
  • More flexible online publishing options so you can post your images online to certain online photo sharing sites directly from inside Lightroom 3 beta (may require third-party plug-ins)*

For more details on the new functionality in the Lightroom 3 beta:

Download now and send them your feedback!




Related links:

labs.adobe.com


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Autodesk Mudbox Tutorial: Multi Object Posing

Posted: 23 Mar 2010 07:55 AM PDT


A quick tutorial from Jam-I-Am shows us how to do Multi Object Posting in Autodesk Mudbox


WATCH VIDEO

Related links:

area.autodesk.com


How To Train Your Dragon (Production Videos)

Posted: 22 Mar 2010 09:40 PM PDT



"How To Train Your Dragon" is an upcoming 3D animated movie produced by Dreamworks.The film stars the voice talents of Jay Baruchel, America Ferrera, Jonah Hill, Gerard Butler, Christopher Mintz-Plasse and Craig Ferguson.



The film is set in a mythical world of Vikings and dragons. The story centers on a viking teenager named Hiccup (Jay Baruchel), who lives on the island of Berk, where fighting dragons is a way of life. The teen's smarts and offbeat sense of humor is disliked by his tribe and its chief, Hiccup's father, Stoick the Vast (Gerard Butler). However, when Hiccup is included in Dragon Training with the other viking teens, he sees his chance to prove he has what it takes to be a fighter. After he entangles a dragon with a bolas-shooting cannon, Hiccup releases and ends up befriending the dragon, who he dubs Toothless. This relationship flips his world upside down as he strives to convince his tribe that they don't need to be dragon-slayers but he ends up making the tribe angry and they lead an attack on the dragons home.

Interview with Shaggy Hornsby, Supervising Animator:


Interview with Sabrina Riegel, Supervisor of Surfacing


Interview with Sean Fennell, Crowds Supervisor


Interview with Phil McNally, head of 3D Supervision


Interview with Nathan Loofbourrow, Supervisor of Character TDs


Interview with Matt Paulson, Modeling Supervisor


Interview with Kristof Serrand, Supervising Animator


Interview with Jeff Light, Supervisor of Character TDs


Interview with JC Alvarez, Final Layout Supervisor


Interview with Gabe Hordos, Supervising Animator:


Interview with Cressida Cowell, head of Character Effects Supervision:


Interview with Darren Holmes, Film Editor:


Interview with Damon Crowe, head of Character Effects Supervision:


Interview with April Knobbe, Matte Painting Supervisor:


and Don't miss: How To Train Your Dragon Artists' Panel/Book Signing

Related links:

Dreamworks Animation channel
cgtalk.com


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Warner Bros opens video game studio in Montreal

Posted: 22 Mar 2010 09:00 PM PDT



According to Montreal Gazette MONTREAL — Warner Bros. said it was talent and government incentives that lured it to open a new gaming studio in Montreal.

The multimedia giant announced Monday it will set up shop somewhere in the city, with an investment it hasn't disclosed. It pledged to create 300 jobs by 2015.

At a news conference, Quebec Premier Jean Charest said he's pleased Montreal was able to beat out other cities in a heated competition for the establishment of the new studio.

"With the credibility of Warner Bros., this confirms the position of Quebec as one of the major world capitals in the gaming industry," Charest said.

The province will give a $7.5-million grant through Investissement Quebec, and Warner will get a 37.5 per cent tax break on all jobs, as is standard for multimedia companies whose products are available in both English and French.

"This was the best offer on the table on both talent and financial incentives," said Martin Tremblay, the president of Warner Bros. Interactive Entertainment.

He added he's impressed with the quality of graduates coming out of Quebec's universities.

Burbank, Calif.-based Warner Bros Interactive Entertainment is now the eighth-largest video-game company in North America. It produces products such as the Lego games, and has just acquired the rights to produce games under the DC Comics banner, some of which will be developed out of the Montreal studio.

Tremblay is no stranger to Montreal's gaming scene. He was the chief operating officer of Ubisoft from 1999 to 2006. Under his watch, the company tripled in size to 1,400 people and opened another studio in Quebec City.

Quebec Economic Development Minister Clement Gignac said the government has invested more than $100 million into the gaming sector over the last 10 years, and the investment has more than paid off.

"We think that the financial benefits more than justify the investment," Gignac said. "And the proof of that is that other provinces are now copying our lead."

He said it also creates quality jobs for programmers, engineers and artists.

There are about 14,000 people employed in about 700 companies working in multimedia in Quebec, most of them in Montreal.

Several economists disagree with Quebec's approach. The Montreal Economic Institute, a not-for-profit research and education organization, said it believes tax breaks for businesses are a bad idea.

"We believe subsidies don't create jobs; they just displace them from one industry to another," said David Descoteaux, an economist with the institute. "You have to keep in mind the government has to take this money from somewhere; it takes it from taxpayers. Taxpayers would have spent this money and stimulated jobs elsewhere."

He said the money would be better invested in the health-care sector, which always needs investment.



Related links:

cgchannel.com
Montreal Gazette


Artifex Studios

Posted: 22 Mar 2010 08:44 PM PDT


Artifex Studios uses Autodesk Maya and Autodesk Mudbox software to create colossal collection of creatures for Nickelodeon's The Troop.

Summary

Back in 2008, Vancouver, Canada-based Artifex Studios joined forces with the Tom Lynch Company on a truly monstrous job. The task? Creating and animating 40 different monsters for The Troop, a new 26-episode kids' series on Nickelodeon. And these monsters were not just background characters. Each would have its own name, personality, and particular powers.

The Troop follows the adventures of a group of seemingly average high-school students who are, in fact, protecting the "normal" world from a vast and varied collection of monsters. Though billed as a "live-action, single-camera adventure," the 3D animated monsters are the real stars of the show. Using a combination of Autodesk® Maya® and Autodesk® Mudbox™ software, the Artifex team was hard at work creating and animating everything including tiny Snark, a mouse-like creature with the ability to make people forget; the fearsome Spider Goblin who looks much like its name; and the fiery, immense Behemoth.





The Challenge
Though still facing a tight deadline for so many creatures, the Artifex team was fortunate to be involved in the process at the earliest stages. From the time Nickelodeon gave The Troop the green light, Artifex was provided with episode scripts as soon as they were ready, giving the modelers and animators the chance to sketch and design the monsters according to the individual storylines.

"The creatures are very much front and center on The Troop," explains Roula Lainas, producer at Artifex. "They are not just part of the story. They are the story. We needed them to be just right and we needed a creative pipeline that would help us get the job done efficiently."

"Even before the episodes and plot lines were figured out, we designed and modeled a bunch of creatures in Maya and fired them off to the production team," says Elaine Fung, senior 3D artist at Artifex. "The writers were inspired by our designs and wrote scripts around the different characters. Each of the 26 episodes featured a hero monster and several subordinate creatures. Conceiving and creating them was a big challenge."

With so many monsters to create, it was inevitable that the Artifex team would need to pull out all their creative stops. Fur, feathers, scales, tentacles—just about every texture and surface you can think of would need to be brought into play.

"There was some seriously crazy tentacle work going on," says Andres "Andy" Asperin, lead animator at Artifex. "Even with really good rigging, we had quite a time getting them to move believably and fluidly. We had to figure out just where the center of gravity was on some of these very strangely shaped beings, and precisely how they would move and react to certain things. It was a huge amount of work, but a huge amount of fun, too."





The Solution
To get their monsters up and moving in an extremely efficient way, the Artifex animation team made heavy use of the nonlinear Trax editor in Autodesk Maya.

"We made extensive use of the Trax editor to help initiate cycles for all of our creatures," says Asperin. "The system makes it much easier to work with clips and to use animation layers and recycled animations. It's also been very helpful when the client needs quick changes to some of these complex monsters. The changes are often pretty intense and we don't have a lot of time to turn them around, but Maya helped us to be more efficient and to meet our deadlines."

"On some of our creatures, we had to combine fur and cloth with feathers and elaborate rigging," says Fung. "It can get pretty crazy. As each episode passes, however, we got more comfortable with our process and with the overall team. Each episode is different and has its unique challenges, but we have developed a solid rapport with the system. We have become much more efficient and confident, thanks in large part to the versatility of our tools. Maya software is our 3D tool-of-choice at Artifex. We built all of our base models in Maya, and then took them into Mudbox for sculpting. The interoperability between the products helped make everything easier."






The Results
With the first season of The Troop in the can, a second season is looking more and more likely and, with it, more work for Artifex. With one season and 40 monsters under their belt, however, the team is feeling confident.

"Maya helps us get great animation out the door quickly," says Asperin. "With the help of Maya, our rigs and animation work have been produced in shorter timeframes and at very high-quality. And we've got great work to show."

For more information about Autodesk Media & Entertainment software, visit www.autodesk.com/me.


About Autodesk

Autodesk, Inc., is a world leader in 2D and 3D design, engineering and entertainment software for the manufacturing, building and construction, and media and entertainment markets. Since its introduction of AutoCAD software in 1982, Autodesk continues to develop the broadest portfolio of state-of-the-art software to help customers experience their ideas digitally before they are built. Fortune 100 companies -- as well as the last 15 Academy Award winners for Best Visual Effects -- use Autodesk software tools to design, visualize and simulate their ideas to save time and money, enhance quality and foster innovation for competitive advantage. For additional information about Autodesk, visit www.autodesk.com.

Source:

autodesk.com


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