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V-Ray RT on GPU

Posted: 27 May 2010 12:57 AM PDT



V-Ray RT on GPU presentation from Peter Mitev





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Mental Mill Standard Edition 1.1 Beta Available for testing, get your free copy today

Posted: 26 May 2010 10:26 PM PDT



mental mill SE is a complete visual development environment that allows users to quickly assemble complex shader graphs from the provided library of shaders and tweak the parameters, and includes powerful debugging capabilities and shader authoring features for the MetaSL™ shading language. While shaders can be read natively in Autodesk® 3ds Max® and Autodesk® 3ds Max® Design 2010 & 2011, and mental ray® 3.8, mental mill also provides exporters to targeted DCC and CAD software including Autodesk® 3ds Max®, Autodesk® Maya® and Autodesk® Softimage®, Dassault Systémes CATIA®, and customizable back-end plug-ins for HLSL, GLSL, and CgFX.

What is new in version 1.1?

MetaSL 1.1 support

Among the host of updates in the 1.1 release is support for new features introduced by the MetaSL 1.1 shading language, including the Material Definition. A new concept to help you create optimized material shaders, the Material Definition bundles the most fundamental shading characteristics of a shader in one single node. A Material Definition has predefined material components to which the user can link a shader node or an entire shader graph. These material components represent a certain aspect of a material, such as the surface shader or a surface BSDF. Organizing the shader in smaller sub-graphs optimizes the material definition for export to different target rendering platforms.


Graph View workflow

The Graph View workflow is significantly improved by a wide variety of enhancements including parameter grouping, intuitive node sizing, re-ordering of Phenomenon parameters, reduction of wire clutter, parameter selection, highlighting of compatible attachments and instant parameter renaming.


Parameter Editor

The parameter editor is upgraded by the addition of three-state edit controls, the ability to easily edit structure and array items, and the ability to group parameters.


Toolbox and Shader Manager

Recognizing that the toolbox is a critical component in the mental mill workflow, a number of important improvements have been introduced, including a new set of filters for hiding default shader classes, built-in shaders, and Phenomena and shaders that can be stored outside of the default path. In addition, it is now possible to work with search results only.

A new Shader Manager tool has been introduced. The shader manager provides users with the ability to search the Toolbox for shaders or locate shader files in which the shaders are defined. The shader manager facilitates managing the shader Toolbox as users can drag and drop search results onto the graph view or into other toolbox folders.


Predefined Shaders and Phenomena

mental mill SE 1.1 Beta comes with an extended set of shaders and example Phenomena, including examples of the new Material Definition.

Participate in the Standard Edition 1.1 Beta program

mental mill SE 1.1 Beta is free. The public beta program features a publicly accessible forum for beta user support and feedback to mental images. To participate and gain access to Beta builds please register in the mental mill Forum and download mental mill Standard Edition 1.1 Beta.


Related links:

mentalimages.com

CGSchool V-Ray training live from Chaos Group office

Posted: 26 May 2010 08:21 PM PDT



Chaos Group and CGschool have joined forces to a live webinar on June 8th. The 3D instructor Brian Smith from CGschool will be teaching V-Ray Intermediate webinar broadcasted directly from Chaos Group office in real time.
CGschool is a training center providing online and in-person on-site training for architects, artists, and designers in a variety of industry standard software platforms. CGschool online classes are webinar based, which allows the instructor and student to see each other screens and speak through computer microphone and speakers.

Related links:

chaosgroup.com

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