Followers

Blog Archive

cg daily news

cg daily news


Download Parthenon Renderer

Posted: 14 May 2010 08:02 AM PDT



A GPU assisted global illumination renderer Parthenon Renderer is developed by Toshiya HACHISUKA.

Features

# Fast direct illumination using shadow mapping
Shadow Mapping
# Fast indirect illumination using image-based final gathering on GPUs
GPU image-based final gathering
# Cooperative rendering on CPU and GPU
CPU GPU
# High quality rendering equivalent of Monte Carlo path tracing

Publication

* "High-Quality Global Illumination Rendering Using Rasterization"
Toshiya Hachisuka
GPU Gems 2: Programming Techniques for High Performance Graphics and General-Purpose Computation
Matt Pharr and Randima Fernando, Addison-Wesley Professional, 2005.
[supplemental flowchart(jpg)]

Presentation

* "Final Gathering on GPU"
Toshiya Hachisuka
GP2, ACM Workshop on General Purpose Computing on Graphics Processors, Los Angeles, August 2004.
(also presented at SIGGRAPH 2004 poster session)
[Abstract(PDF), Poster(PPT)]

System Requirements

* A video card that supports Floating-Point buffers in DirectX.
It should also support Vertex Shader 2.0 and Pixel Shader 2.0 or later.
DirectX.
Vertex Shader 2.0 and Pixel Shader 2.0
* DirectX 9.0 or later. You will need d3dx9_24.dll or later.
DirectX 9.0. d3dx9_24.dll.

Download

*Read more and DOWNLOAD HERE !

Related links:REPLACE THE SOURCE LINK HERE

Mental ray 3.8 in 3ds Max 2011 technical

Posted: 14 May 2010 07:52 AM PDT


Jamie Cardoso is an author and independent technologist. He volunteered this look at the new mental ray 3.8 and its use in 3ds Max 2011.
The standalone mental ray 3.8 is fully equipped with numerous powerful features such as Iray rendering mode; stereoscopic rendering; IBL mode, etc. However, while some of these new features are not yet fully integrated with 3ds Max, and others are only available via the command line or via plug-ins such as ctrl_ghost_settings.
Actually, some of the existing parameters of the ctrl_ghost_settings plug-in are still being optimised. Finally, Pro materials' shaders currently being used in earlier versions of Max are now automatically replaced by the new standard Autodesk shaders, when opened with Max 2011.

Read full


Related links:


features.cgsociety.org

CINEMA 4D Demo Reel NAB 2010

Posted: 14 May 2010 07:47 AM PDT



From MaxonC4D's channel The latest amazing 3D animations created using MAXON CINEMA 4D. Features animations for Cartoon Network, ESPN, MTV, NBC, and many more.
Info on CINEMA 4D: http://www.maxon.net


Related links:
youtube.com

This posting includes an audio/video/photo media file: Download Now

V-Ray 1.50.SP5 is now available

Posted: 14 May 2010 06:07 AM PDT





Chaos Group announced the availability of the new V-Ray 1.50.SP5. The new build adds compatibility with 3ds Max 2011 and 3ds Max Design 2011 and includes new features, together with many modified and improved ones. The full list of additions and bug fixes is listed below. The new service pack is available for immediate download from Chaosgroup website download section.


New features:
*Added VRaySamplerInfoTex texture and VRaySamplerInfo render element
*Added VRayObjectSelect render element which allows to extract objects with specific IDs into a separate element

Modified features:
*Added an option to the VRayPhysicalCamera to perform image distortion based on a texture map
*Allow the user to specify texture bounds for 3d displacement
*Added displacement slot to VRayFastSSS2 material
*Added "prepass id" parameter to VRayFastSSS2 material so that multiple materials can share the same illumination map
*Added displacement slot to VRayLightMtl material
*The color parameter of VRayIES lights is now animatable
*The min/max z-depth values for the VRayZDepth render element are now
animatable
*Support for reflection occlusion in VRayDirt
*Support for environment sampling in VRayDirt
*Support for Particle Flow vertex color mapping and particle visibility
*Support for the "Use transparent shadows" option with Arch&Design materials
*The clipping planes for the VRayPhysicalCamera are now displayed in the viewport
*Added an option "show cone" to the VRayPhysicalCamera to control the display of the camera in the viewports
*Ability to save and load color correction curves for the VFB in Adobe(r) PhotoShop(r) .acv format
*Support for pixel aspect ratio display in the V-Ray VFB
*Support for anaglyph stereo preview in the V-Ray VFB
*Support for LUT color correction in the V-Ray VFB from .cube files
*Ability to display the value of the corrected colors in the V-Ray VFB pixel info dialog
*The "Dynamic memory limit" parameter can be set to zero to remove any limit

Bug fixes:
*Motion blur for Hair&Fur in "mr prim" mode does not match the "buffer" mode
*Occasional random crashes in 3ds Max 2010 due to progress bar updates
*Fixed invalid smoothed normals causing issues with displacement
*Fixed AA artifacts with thin bright lines when using Adaptive DMC image sampler
*Stuck buckets with perfectly transparent surfaces and GI
*Incorrect vignetting for VRayPhysicalCamera when using horizontal/vertical offset
*Set VRaySilentMode should disable the dialog for overwriting raw .vrimg files
*Missing reflections in VRayFastSSS2 when it is a coat material inside a VRayBlendMtl
*Incorrect bump mapping for GI when using time-interpolated irradiance maps
*Fixed artifacts with VRayFastSSS2 when one of the scatter color components is zero
*Fixed incorrect normal map with VRayNormalMap on VRayProxy objects
*Fixed crash with animated irradiance maps and objects with zero scale
*The color of VRayIES lights was not animatable
*VRayIES lights did not produce photon-mapped caustics
*Fixed invalid normals with VRayEdgesTex in the bump slot


Related links:
chaosgroup.com

GroundWiz RTS (Real-Time Shaders)

Posted: 13 May 2010 07:12 PM PDT




GroundWiz RTS is a set of procedural shaders for rendering nature in real-time applications. GroundWiz RTS is optimized for parallel computing using multiple CPUs and GPU shaders to achieve real-time performance.

Currently the main shader is GroundWiz RTS Terrain Map used for rendering procedural 3D terrain materials in real-time.

GroundWiz RTS Terrain Map uses fractal algorithms to generate terrain materials and mimic real-life terrain.
The core building block of terrain map is ground layers that are combined in a tree like structure where each layer has its own set on limitations (constraints).
User controlled constraints include slope angle, height, direction, vertex color, image masks and most importantly randomness factors. Based on these parameters, transitions between layers are calculated.
Each layer can also have its own set of image maps: albedo, specular, bump. These images are especially useful for close-ups to bring real-life photo detail to the terrain.

Another important aspect is procedural terrain roughness - controllable per ground layer. Terrain roughness affects lighting via normal mapping and also layer distribution.

Optimized routines of GroundWiz RTS Terrain Map make it possible to render a big layer tree in real-time (16 layers and more). The current version is optimized to use graphics cards that support Shader Model 3.0 and above.

GroundWiz RTS Terrain Map is derived from and compatible with our GroundWiz plug-in for 3ds max.
If you are a 3ds Max user, you may download a free version of GroundWiz Lite and test GroundWiz yourself. GroundWiz RTS can load 3ds max scenes and results will be very similar if not identical.




The video shows compilation of animations captured from real-time flyovers over coastal terrain
- recorded using Radeon HD 5850 running DirectX 10, resolution 1920x1080.




What is GroundWiz RTS Terrain Map meant for?

GroundWiz RTS Terrain Map is meant for:

  • Automatic creation of ground materials in real-time applications: game development, visual presentations and animation industries.
  • Large 3D worlds where manual terrain mapping would be very time-consuming if not impossible.
  • Procedural self-modify terrains where shape of terrain is not known in advance.
  • Ideal for online content and cases where storage space is scarce - GroundWiz RTS Terrain map requires very little data for generating terrain maps.

Related links:

gugila.com

This posting includes an audio/video/photo media file: Download Now

Vue Cocoa 64 Early Beta

Posted: 13 May 2010 06:54 PM PDT





EARLY BIRD PREVIEW OF VUE FOR MAC 64 AVAILABLE AT NO CHARGE TO VUE 8 USERS


May 12, 2010. Beaverton, Oregon: e-on software, maker of the leading solutions for natural 3D environments, today announced the immediate availability of an Early Beta of Vue Infinite and xStream for Mac Cocoa 64. Vue Infinite and xStream are e-on software's award winning solutions for CG professionals. Vue for Cocoa 64 is a complete rebuild of Vue for the Mac that will bring native 64 bit processing to this platform.

On top of offering true 64-bit processing power to Mac users, the Cocoa 64 bit implementation of Vue will take advantage of the latest Apple hardware and operating system technologies to greatly enhance the work experience on this platform and allow the creation of much larger and more complex scenery with faster performance throughput.

"Although not yet fit for production work, this early beta offers a rendering speed up to 3 times faster and provides swifter response overall", said Nicholas Phelps, President of e-on software. "The performance gain of Vue for Cocoa 64 is simply amazing".

The Early Beta of Vue for Mac 64 is available at no charge to all users of Vue 8 Infinite and xStream, as a direct download from their User Account page.

The Early Beta of Vue xStream currently operates in standalone mode only. The 64 bit versions of the xStream integration plugins will be made available in a future revision of the application.

Vue Infinite and Vue xStream are also available on the Windows platform as native 32 bit and 64 bit applications.


About Vue

E-on software's Vue product line is the premiere solution for creating exceptionally rich and realistic Digital Nature environments with seamless integration into any production workflow.

3D Artist Magazine described Vue 8 in these words "In the world of CG scenery generation, there's one package to rule them all. Vue 8 in undoubtedly the industry leading application in the field of CGI landscapes!" (3D Artist Magazine, issue 11 – January 2010).



About e-on software

E-on software is the leading developer of solutions for the creation, animation, rendering and integration of natural 3D environments. Offering a wide array of Digital Nature products and applications, e-on software provides solutions adapted to every project and budget. E-on software products are used worldwide by the film, television, architecture, game, science, educational and entertainment industries.

E-on software products were used in features film such as "Avatar", "Clash of The Titans", "The Wolf Man", "2012", "The Imaginarium of Doctor Parnassus", "GI Joe – The Rise of The Cobra", "The Proposal", "Land Of The Lost", "Terminator 4, "The Curious Case of Benjamin Button", "Indiana Jones 4", "Monster Vs Aliens", "Australia", "The Spiderwick Chronicles", "KungFu Panda", "Pirates of the Caribbean 2" and TV series such as "Battlestar Gallactica", "Stargate Atlantis" and more. Read more on these stories in e-on software's Spotlights section: www.e-onsoftware.com/spotlight.

E-on software was founded on the premise that powerful graphics tools should never get in the way of the designer's creativity. By investing significant resources into research and development, e-on software is able to deliver cutting-edge, user friendly technologies that produce stunning Digital Nature scenery.

E-on software is based in Beaverton, Oregon with a European office in Paris, France.

Visit their website at http://www.e-onsoftware.com.



Related links:

e-onsoftware.com

0 komentar:

Posting Komentar

Related Posts with Thumbnails