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Making of Chimneys House

Posted: 11 May 2010 08:52 AM PDT



A new making-of article by Diego Munhoz Ferreira from Neohaus. In this article he will describe the creation of his great re-creation of Marcio Kogan's Studio MK27 'Chimneys House' design, created as a personal study.


READ TUTORIAL

Related links:
ronenbekerman.com/

3dsmax Tutorial:Tree Modeling Using Custom Particle System

Posted: 11 May 2010 08:12 AM PDT



This method uses a particle system to generate foliage dynamically based on the geometry of the trunk By Andy Zibits


CHECK OUT TUTORIAL !


Related links:
area.autodesk.com

2011.2 FBX plug-in for QuickTime 7

Posted: 11 May 2010 08:06 AM PDT



The 2011.2 FBX plug-ins for QuickTime (Mac OSX and Windows versions) are now available for download on http://www.autodesk.com/fbx.

From Autodesk Area forum Trevoradams wrote:

We took extra time in developing these new plug-ins (not releasing alongside our FBX plug-ins in April) to ensure that they were fully compatible with opening files saved by the recently released MotionBuilder 2011. I'm happy to report that these plug-ins have also been improved upon, in regards to general FBX file compatibility, stability and performance. The plug-ins load FBX files much quicker now and performance within the viewer has been enhanced.

Please note that the Mac OS X FBX for QuickTime plug-in is only compatible with QuickTime 7 and not QuickTime X (10.0). QuickTime X installs with Snow Leopard by default and so it is recommended to install QuickTime 7 on Mac OS 10.6 (found on the install DVD) in order to properly view FBX files in QuickTime. FBX compatibility with QuickTime version 10.0 is currently being worked on and should be available in an upcoming release.

Related links:

area.autodesk.com

Evermotion Interior design competition Winners announced

Posted: 11 May 2010 03:23 AM PDT



Evermotion has just announced the winners of Interior design competition .

Check it here !

Related links:
evermotion.org

32K Texture Support in Mari

Posted: 11 May 2010 02:13 AM PDT




The Foundry showed the Mari Demo videos and today They have just showed quick tech video showing Mari displaying two 32K textures (diffuse and bump) on a 1.5M triangle animated model. This is running on Quadro 3800 with 1Gb GPU and 8Gb of system Ram. This demo shows Mari easily handling multiple very large textures on a single UV layout rather than many smaller (4K) textures. Each 32K texture is 4Gb of data.



Related links:

The Foundry Channel

This posting includes an audio/video/photo media file: Download Now

Clash of the Titans : Production Focus

Posted: 11 May 2010 01:14 AM PDT



CGSociety fronts up to Framestore, Moving Picture Company and Cinesite for the inside story on their work on 'Clash of the Titans'. Creating giant scorpions, winged horses and massive Krakens make up just some of their amazing product.

READ HERE !

Related links:

features.cgsociety.org

Particle Flow tutorial: Essentials of Particle Flow

Posted: 11 May 2010 01:02 AM PDT


In this Basix tutorial we will discuss in an informal manner everything you need to know about the essential operators and workflow within Particle Flow. We will learn what each setting does inside the basic operators, and create a small mortar explosion, precisely controlled with various methods, as well as completely procedural.

WATCH TUTORIAL !


Related links:REPLACE THE SOURCE LINK HERE

Most wanted Archviz Tutorials (Part 2)

Posted: 10 May 2010 09:29 PM PDT



CG Record has collected amazing tutorials for Architecture Visualization Part 1 and here are the rest

11. Serkan Celik - Neoclassic Livingroom Lighting and Rendering

Description:
In this tutorial we'll investigate the render and lightning adjustment for neo-classical room design. At first place, activate the maxwell render and then set the materials in the material editor as maxwell materials.
Enter tutorial


12. Viktor Fretyan - Normafa house post process

Description:
In this Tutorial you will see how Viktor worked with his Post production step in Normafa house project
Enter tutorial


13. Pratik Gulati - Realistically Light and Render Interior Scenes

Description:
Discover the secrets behind properly lighting and rendering interior scenes with 3ds Max and Vray in this easy to follow, step by step walkthrough. Scene setup, modeling, texturing, lighting, and rendering for realistic output will all be discussed, so there is literally something in here for everyone!
Enter tutorial


14. Roberto De Rose - Making of Maison Hermes

Description:
Roberto De Rose from State of Art studio shows us how he created the Maison Hermes building
Enter tutorial


15. Marcin Lusnia - Making of Three Seasons and night

Description:
Marcin Lusnia shows you the process of creating the scene called "Three Seasons and night". He based on Norwegian architects RRA project "Villa Hesthagen". The most imported thing was setting up the environment and creating realistic winter climate. The scene was created with 3ds max 2009 and V-Ray Render.
Enter tutorial


16. Red Vertex - Foliage Tutorial

Description:
Red Vertex Team explained how to creat the leaves and the trees for Architecture Scene
Enter tutorial


17. Celestino Geronimo - Making of House to Catch a Forest

Description:
In this article Celestino Geronimo will describe the creation of his scene inspired by House to catch the forest / Tezuka Architects
Enter tutorial


18. Alfa Smyrna - Modeling and rendering Interior scene

Description:
Learn how to creat amazing Interior scene with Alfa Smyrna
Enter tutorial

19. Eugene A. Halimanov - Making of Restart

Description:
Eugene shows you how to create interior sence called Restart
Enter tutorial

20. Ronen Bekerman - Making of 'MS House' at dusk

Description:
Ronen Bekerman shows us the way he done the project MS House
Enter tutorialPart 1 | Part 2

21. Roger Vilà Castañé - Making of 'Classic Living Room'

Description:
Roger Vilà Castañé try to briefly explain the process of creating the image Classic Living Room
Enter tutorial

Hope you enjoin it and looking forward to see your comments around here

Creating a Stitch Effect with Trapcode Particular

Posted: 10 May 2010 08:16 PM PDT



n this episode, Michael Park returns to show us how to create the look of denim being stitched, using Trapcode Particular. This technique can be used for a ton of stuff. Also, Magic Bullet Mojo will be used to add some cool color treatment.

View Tutorial
Project Files
Example Video

Related links:

redgiantsoftware.com

Autodesk 2010 Animation Show Reel Call for Submissions

Posted: 10 May 2010 07:56 PM PDT




Show Off Your Talent in the Autodesk 2010 Animation Show Reel

Looking to show off your best assets? Be part of the Autodesk 2010 Animation Show Reel.

Submit your latest short animation game cinematic, film, feature film, commercial, broadcast, music video and episodic projects created using Autodesk software, such as Autodesk® Maya®, Autodesk® 3ds Max®, Autodesk® Softimage®, Autodesk® MotionBuilder®, and Autodesk® Mudbox™ software.

More exposure! More great opportunities!

The Autodesk 2010 Animation Show Reel will be premiered at SIGGRAPH from July 27-29, 2010, in Los Angeles. It will be featured in our booth, on Autodesk websites: www.the-area.com, www.autodesk.com, on the Autodesk You Tube Channel, and at events throughout the year.

They are particularly interested in HD material. Of course, video submissions in other formats are still most welcome.

The deadline for video content submissions is Monday, May 31st, 2010.

Autodesk is also interested in receiving high-resolution images – for inclusion in their marketing material leading up to and surrounding the show.

The deadline for imagery submission is Friday, June 4th, 2010

Submission Process
Obtain complete details about how to submit your work, including useful information such as their address, contact information, and procedures to follow for submission.

Submit your work today!



Related links:


usa.autodesk.com

Artec MHT 3D Scanner New 3D Scanner Captures Color and Texture

Posted: 10 May 2010 06:57 PM PDT



Cincinnati, OH – May 3, 2010 – The new Artec MHT 3D Scanner from Exact Metrology is capable of capturing surface color and texture information in addition to the 3D geometry of the scanned object. These enhanced capabilities make the MHT 3D Scanner ideal for a variety of applications including computer graphics & animation, archival, prototyping and more.



The Artec 3D Scanner is a portable 3D camera that captures video, each single frame of which is a three-dimensional image. Simply walk around the object capturing it with the camera from various angles, and the accompanying software automatically combines all the scanned frames into a single mesh. The Artec scanner has a measuring speed of up to 1.5 million points per second while also providing high resolution (up to 0.2mm) and high accuracy (up to 0.02mm).


ABOUT EXACT METROLOGY, INC.

Exact Metrology, Inc. is a full-service measurement services company that provides on-site inspection, reverse engineering, non-contact laser scanning, and 2D/3D digitizing services as well as contract programming, software training, part programming, and measurement equipment implementation. Utilizing the latest in portable measurement technologies and with decades of combined experience, Exact's application engineers can handle everything from small parts to parts over 30 meters. Exact Metrology also sells, services, and implements metrology equipment solutions from companies including Artec, ROMER, Leica Geosystems, Breuckmann, Metronor, Surphaser and InnovMetric.

For more infomation or download the free scanned model please go to http://www.exact3dscanner.com

Related links:

exact3dscanner.com
renderosity.com

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