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Low-Res Character Production - Constructing A Character For Next-Gen Games

Posted: 16 Jul 2010 07:06 AM PDT



In this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any "next-generation" game. Follow him as he shows you his techniques in exporting the high-res model from ZBrush, reconstructing the low-res meshes, creating the UV's for all of the meshes, baking out all of the maps (3ds Max and xNormal), creating all of the textures, using real-time viewport shaders, and rendering out the final for your portfolio.

This DVD is geared to improve your workflow by helping you understand what is expected of professionals in the field today.

More Info and a Video Sample Here: http://eat3d.com/character_lowres

About the Instructor:
Adam Schuman has been in the video game industry since graduating from the Art Institute of Dallas in 2002. He has always been passionate about high quality character creation and regularly competes in Dominance War and other character creation contests. Adam has worked at such studios as TKO, KingsIsle, Stalker Entertainment, Midway Games, and is currently a Senior Character Artist at Vigil Games.



Related links:REPLACE THE SOURCE LINK HERE

This posting includes an audio/video/photo media file: Download Now

Di-O-Matic announced Maskarad is now available

Posted: 16 Jul 2010 06:56 AM PDT




Di-O-Matic uncovers Next-Generation 3D Facial Animation solution
Montréal, Canada, July 14th
, 2010 – Di-O-Matic, Inc., a leading developer of 3D character
animation software and plug-in tools today announced Maskarad, a new ground-breaking
automatic markerless facial performance motion capture software. The Maskarad v1 software
is expected to begin shipping in fall 2010 for US 1499$.
With Maskarad, 3D artists only need a simple video file featuring an actor performance to
create lifelike facial animations. Maskarad automatically locate and track facial expressions and
mouth movements. Before Maskarad, realistic 3D facial animation was limited to only a few
high-end projects. This was due to the expensive motion capture hardware and laborious post-
processing involved either directly or through outsourcing.
"I've tested and used a lot of 3rd party software in my years of production on some of the best
games of all-time like Bungie's Halo3, Ubisoft's Spinter Cell and Prince of Persia to name a few"
revealed Jonathan Abenhaim, senior freelance character animator. He continues: "My hat goes
off to the team over at Di-O-Matic for nailing it with Maskarad!.....It's insanely simple, it output
results in a fraction of the time it used to take me to produce facial animations."
No messy or cumbersome face markers setup, no time-consuming post-processing and no
expensive dedicated hardware is required. Maskarad quickly output facial animation data ready
to be used in your favorite 3d applications including 3ds max, Maya, Softimage and
MotionBuilder.
Maskarad is a markerless motion capture technology that literally puts motion capture on the
animator's desktop. You can shoot a video right at your workplace using a webcam or
inexpensive digital camera and have it converted to 3D facial animation data in minutes.


For a full list of all the features planned for Maskarad and video-demo of Maskarad, please visit

Pricing and Availability
Maskarad is currently in development and is expected to begin shipping in fall 2010. Pricing is
US 1499$ for a full commercial version (protected with ALPServer, Di-O-Matic licensing system
with floating license options), and comes with one year support. For all pricing and support


About Di-O-Matic, Inc.
Established in Montréal in 2000, Di-O-Matic, Inc. develops high-end character animation
software and plug-in applications for professional 3D animation artists and production studios
all over the world. With globally renowned customers including: Activision, Boeing, Blur
Studios, Capcom, Disney, RockStar Games, SEGA and Ubisoft, Di-O-Matic software has been
used to enhance and animate CG characters like: Batman, Garfield Spider-Man, SpongeBob
SquarePants, Mickey Mouse and many more. www.di-o-matic.com

Related links:
di-o-matic.com

Rain

Posted: 16 Jul 2010 06:37 AM PDT

ASUS P55 Gets Front Panel USB 3.0 Supports

Posted: 16 Jul 2010 06:27 AM PDT




Although many motherboards are capable of USB 3.0 port,undoubtedly it is not enough to satisfy our guys appetite,and ASUS is spicing up Front Panel USB 3.0 by the upcoming P55.

P55 is codenamed P7P55/USB3, a motherboard which boasts a front panel USB 3.0 will gives users greater convenience; And one NEC USB 3.0 chip to support the two USB 3.0 headers, which ensures that there is no reduction in data transfer speed for each individual port.

Specs as follows:

-four Dual-channels DDR3 memory slots
-two PCLe x 16 slots
-two PCLe x 1 slots
-two PCI slots
-six SATA 3Gbps connectors
-8-channel HD audio outputs
-an integrated Gigabit-Ethernet card

P55 will be available pretty soon and sells for not more than $150.

Related links:
en.expreview.com

Everything beautiful is far away

Posted: 15 Jul 2010 09:21 PM PDT

City Ruin

Posted: 15 Jul 2010 09:20 PM PDT

Vue xStream Kick start tutorial

Posted: 16 Jul 2010 12:43 AM PDT



The beginner tutorial of Vue in 3dsmax
Watch Here!
Related links:

area.autodesk.com

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