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Character Design for Games and Animation
Volume 1: Creating an Iconic Character with Cameron Davis


DVD Description:



In this first of two DVDs, Cameron Davis discusses character design at its most fundamental. He begins with basic design theory, color and shape, and shows how to use them to visually tell a story with a character. Beginning with a loose story, Cameron takes you through his thought process when designing for games or animation. From brainstorming to loose sketching, reference gathering and silhouette studies, Cameron shows all the stages of ideation and ends with a finished line drawing that is ready for color.

"Many people have tried to draw me but never where everything has come together in such a perfect way. So unbelievably recognizable. WOW!!"


King Diamond
Heavy Metal Musician


Character Design for Games and Animation
Volume 2: Designing Digitally with Cameron Davis

DVD Description:


In this second of two DVDs, Cameron Davis discusses how he brings a character to life by fleshing out the design in Adobe Photoshop®. Not merely coloring, the design continues to evolve in the digital stage. Cameron takes you step-by-step through this process, covering Photoshop techniques, color studies and color theory, and understanding the psychology of audience reaction.

"Creating comedic, charismatic, crazy concoctions characterizing cool, Cameron. ;D !"



Daphne Yap
Concept Artist, Illustrator, Designer


Instructor Bio:

Born in Hillsboro, Oregon, Cameron attended the Rhode Island School of Design (RISD) and graduated with a BFA in illustration in 2005. After an invaluable internship at Design Studio Press he was offered a job as a concept artist at Neversoft Entertainment working on such video game titles as Tony Hawk and Guitar Hero.
Cameron has worked with Activision, McFarlane Toys, Earache Records, Rhythm and Hues, and Psyop Animation to name a few. He enjoys telling stories.

Related links:
thegnomonworkshop.com

Bring your designs into context with point cloud tools for 3ds Max and 3ds Max Design

Posted: 01 Jul 2010 07:42 AM PDT



Bring your visualizations into context with Project Helix, a powerful technology prototype enabling display and rendering of 3D laser scanning/LiDAR data sets with Autodesk® 3ds Max® and Autodesk® 3ds Max® Design software. With the 3ds Max Point Cloud Tools you can more quickly import as-built site references to help evaluate and visualize your designs in context of their surrounding elements. Point cloud data sets are often created by 3D scanners and represent set of measured vertices in a three-dimensional coordinate system. Using an automatic process, these devices measure in a large number of points on the surface of an object and output a point cloud as a data file.

The Point Cloud Tool for 3ds Max and 3ds Max Design allows you to:

* Import .PTS format point cloud data into 3ds Max or 3ds Max Design scenes (release 2010 & 2011)
* Display the point cloud data in the 3ds Max viewport with a variety of rendering options and levels of detail
* Render point clouds using the mental ray® renderer*
* Slice point clouds into pieces using geometric display volumes
* Export multiple clouds or parts of clouds to new .PTS files



The Project Helix Technology Preview will be made available only for a limited time, so download Project Helix before June 20, 2011 and place your designs in context today!

* mental ray is a registered trademark of mental images GmbH licensed for use by Autodesk, Inc.

You can also post comments on the It's Alive in the Lab blog.

DOWNLOAD

Related links:
labs.autodesk.com

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Honda’s environment

Posted: 01 Jul 2010 07:31 AM PDT

Autodesk Maya tutorial: Double Sided Texture

Posted: 01 Jul 2010 07:12 AM PDT



In this Video tutorial we'll learn how to make double sided texture by using the information of normal direction in Autodesk Maya

Watch video tutorial!

Golden kingdom

Posted: 01 Jul 2010 07:07 AM PDT

Allan McKay

Posted: 01 Jul 2010 06:51 AM PDT



The article about Special effect man - Allan McKay who started in the CG industry at 14
Read about his career which is still burning strongly HERE

Related links:
features.cgsociety.org

Escape Studios gets a makeover to match global ambitions

Posted: 01 Jul 2010 06:32 AM PDT



29th June, 2010: Escape Studios today unveils a new brand identity and a highly
sophisticated new website to support its expansion internationally. The makeover
reflects Escape Studios' global ambitions, as it prepares to open its first overseas branch
in the USA. Meanwhile its new website harnesses the latest social media and
collaboration technologies, to ensure the Escape Studios learning experience is faithfully
reproduced for students of its distance learning courses.
Escape Studios new website boasts an enhanced e-learning engine to support closer
collaboration between students and tutors. The platform fully integrates with social
networking channels like Facebook and Twitter, enabling students to collaborate and
share information with their peers. The secure e-learning site also encourages students
to submit assignments for grading, communicate directly with tutors, and work together
with friends on projects.
Dominic Davenport, CEO at Escape Studios explains, "This is an exciting time for
Escape Studios as we look to replicate the success we've achieved in the UK globally.
We believe our new identity and the technical innovations in our online learning system
will help those wishing to build a career in the CG industry, and set the bar for CG talent
– both in the UK and worldwide."
About Escape Studios
Escape is one of the most successful and well-respected CG academies in the world.
We're the proving ground for a new generation of computer graphics stars breaking into
film, TV, games and commercials. We're a vibrant community of professional artists.
We're a unique outsourcing resource for leading CG studios. We're a specialist creative
recruitment agency for entertainment, advertising, architecture and manufacturing
businesses. We're an authority on all things CG, offering informed opinions on cuttingedge
creative, commercial and political issues. We're host of the acclaimed CG awards.
We're a specialist IT consultancy and technology store. We are all of these things. We
are CG. We are Escape Studios.
For further information, please visit www.escapestudios.com



Related links:
escapestudios.com/

NEW COMIC BOOK ILLUSTRATION AND CONCEPT DESIGN DVDS RELEASEDvis

Posted: 01 Jul 2010 06:28 AM PDT




This week, The Gnomon Workshop brings you three new titles from two of the top creative minds in the comic book and design worlds.

The first release comes from acclaimed comic book illustrator Phil Noto. In Comic Book Illustration, Phil breaks down his process of creating a comic book cover/pinup in his own style, using a completely digital workflow. Using a combination of Adobe Photoshop for sketch and color, and Manga Studio for inking, Phil discusses the technical and artistic benefits of each application while highlighting key topics such as proportion, silhouette, color, and line weight.

The Gnomon Workshop also releases the first two titles from the creative mind of Cameron Davis. In Character Design for Games and Animation Volumes 1 and 2, Cameron is sure to stir your creative juices as he walks you through his creative decision making process, from story and ideation, all the way to a fully rendered design. Along the way, Cameron discusses character design fundamentals including color and shape, and how these ideas directly impact audience psychology. These concepts are then applied to his final design and out comes a wonderfully creative piece with story and purpose, unique to Cameron's own style.





Comic Book Illustration with Phil Noto Pinups and Covers


DVD Description:


In this DVD, Phil Noto shows you his illustration techniques for creating comic book covers and pinups. Using a completely digital workflow, you will see how he goes from a preliminary sketch to finished art. He demonstrates how he uses Adobe Photoshop® for sketching and coloring, and Smith Micro Manga Studio™ for inking the art, while discussing the benefits of each program's toolset. Phil covers topics such as line quality, silhouette, proportions, Photoshop layer and channel management, color palette, brush selection, lighting and texture. Throughout the lecture Phil shows how he balances line, light, color and details to refine his illustration.

"Noto's art is an awesome mix of sensuality, archetypical imagery, and brilliant draftsmanship. It's the coolest thing this side of Ian Fleming!"

Mark Chiarello
Art Director, DC Comics





Instructor Bio:

While attending the Ringling School of Design, Phil Noto began his career as an intern at Walt Disney Feature Animation Florida. After two more years of illustration study, he returned to Disney Animation as a clean-up artist. His credits there include The Lion King, Pocahontas, The Hunchback of Notre Dame, Mulan, and Lilo and Stitch.


In 2001, Phil started his comic career as the cover artist for DC Comics' Birds of Prey. Since then he has worked on numerous comic projects such as Black Bull's Beautiful Killer, two Danger Girl specials, Jonah Hex, Superman/Supergirl: Maelstrom, Batgirl, and Avengers: Origin along with a variety of covers for different publishers.
An early proponent of digital art, Phil now creates all his comic work digitally on a Mac with a Wacom Cintiq. He also does large format traditional painting and has had many one-man gallery shows.

Mountain Dew Debuts Green Label Art Shop Series Broadcast

Posted: 01 Jul 2010 06:08 AM PDT




NEW YORK and LA JOLLA, CA. - (June 30, 2010) - The filmmakers from U.S. creative production company Shilo are very proud to announce their role in producing an engaging new broadcast/web spot for Mountain Dew's new Green Label Art Shop Series campaign. This project was directed by Shilo's Evan Dennis, who worked in close collaboration with creative director David Hohman, art director Campbell Hooper and their colleagues from integrated marketing agency TracyLocke to create compelling content authentically supporting Mountain Dew's innovative campaign and the all-star talents assembled.

The :30 broadcast/web spot promotes Mountain Dew's new signature product design from professional skater, actor and artist Paul Rodriguez and famed artist Don Pendleton. Meticulously crafted by Dennis and the other artists of the Emmy-winning Shilo, the spot artfully blends stunning, street skateboarding cinematography with mesmerizing animation brought to life from Pendleton and Rodriguez's original designs. Now appearing on broadcast media outlets across the U.S., the spot invites viewers to vote for one of 35 label designs online at www.greenlabelart.com, where the most popular design will appear nationwide later this summer.


Also available online at www.youtube.com/greenlabelart, the spot is being screened at all stops of the 2010 Dew Tour's Skate Open, International Skateboarding Federation (ISF) Skateboarding World Championships as well. More information on the Dew Tour is available online at www.allisports.com/alli/skate.



"I was thrilled to have this opportunity to work so closely with an amazing duo like Paul Rodriguez and Don Pendleton," Dennis began. "I've been skateboarding my entire life, and it has been a huge factor in who I am as an artist and individual. I've always been greatly inspired by the art, style and culture of skateboarding."

Dennis also provided additional details on his design-infused storytelling approach to the creation of the spot.

"Paul has a unique ability to execute very complicated tricks with such style that he almost makes them look easy," he explained. "Since his collaboration with Don is the core of the story, everything we did on the locations and in the design and animation, was focused on showcasing that talent and translating Don's artwork into a visual display of inspiration."

Together with director of photography Max Goldman and a fast-moving crew ready to run and gun, Dennis spent a full day on LA-area locations from Pacoima to downtown and East LA, shooting Rodriguez skating the streets. The team employed the RED One Digital Camera system, capturing their footage in 3K resolution for HD project finishing. Colorist Tom Poole of Company 3 provided color-correction for the RED's raw files, setting a look that Shilo's artists then matched in the lighting and texturing of their designs and animation.

"We translated the geometric shapes and characters of Don's artwork as a reflection of Paul's skateboarding, thus leaving behind graphical trails along ledges and rails driven by the angles of the trick, the board, and the skater," said Dennis.

Shilo's artists also incorporated several new techniques into their pipeline. Among those, their 2D animation was run through a 3D pipeline using Autodesk Maya, allowing them to extrude their animation in 3D space and give it a unique dimensional realism in the composite.

"We love taking risks and trying something new and original," added Dennis. "We really just wanted to have fun with it and reflect the sensibility of Paul, Don and Mountain Dew."

The agency's credits also include director of broadcast production Monica Victor and producer Kiri Carch. The spot features the music track "The Funk" from artists Oh No. Sound design was handled by Tom Goldblatt of Audioengine. Complete project credits, and behind-the-scenes project details, are available upon request.

About Shilo
Shilo is an Emmy Award-winning creative production company representing a group of filmmakers led by directors Jose Gomez and Andre Stringer. Internationally known for creating original and commissioned work that is powerful, provocative and visually extraordinary, Shilo's deeply held passions for design-infused storytelling and their innovative applications of live-action, design, and animation techniques deliver breakthrough experiences for screens large and small. From its studios in New York and California, where recent projects have spanned short films, commercials and music videos, Shilo has the capacity and experience to originate ideas and handle all aspects of production. Shilo published its first book, We Make It Good, in 2007, and also also curates and produces content for the blog www.WeMakeItGood.com. Their sibling company WMIG is a creative think-tank offering services in ideation, writing, and art direction online at www.wmig.com. For more information, or to request a reel, please contact Tracy Chandler at +1.212.352.2044, or visit Shilo online at www.shilo.tv.



Related links:
WeMakeItGood.com
shilo.tv

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ToonIt! Photo Plugin is Updated for Adobe Photoshop CS5 and 64-bit Native Operation on Mac

Posted: 30 Jun 2010 08:39 PM PDT



(San Francisco, California--June 30, 2010) Digital Anarchy, a leading provider of cost-effective software for photographers and digital artists, today announced a free update to their popular ToonIt! Photo cartooning plugin. ToonIt! 2.6 adds compatibility for Adobe Photoshop CS5 and 64-bit operation on Mac systems; the Photoshop plugin is already compatible on Windows/Vista.

The 2.6 update also adds many behind-the-scenes improvements, like background rendering, to make ToonIt faster and more responsive.

Commercial photographer and product reviewer Stan Sholik said, "I've had the opportunity to review many Photoshop plug-ins and ToonIt! is unique in its ability to transform images, especially portraits, into unique cartoon-and graphic novel-like creations. And best of all it is easy and fun to use, inviting you to experiment and find new looks that can increase sales."

ToonIt! Photo is used by photographers and digital artists to create a variety of cool cartoon styles, beautiful painted effects, and illustrated looks. One of the key features of ToonIt! is its ability to turn people and faces into believable cartoons and illustrations. The software uses advanced algorithms from Toonamation, Inc and allows ultimate control in customizing the cartoon effect with paint styles, shading and outlines.

"Many artists have used ToonIt to transform personal photos and fine art," said Jim Tierney, president of Digital Anarchy. "We're also finding that pro portrait photographers use ToonIt in clever monetizing ways, like offering a cartoon image to their clients as a part of the portrait package. It's an easy way to offer a whimsical 'bonus' on top of the more traditional photographs."


Pricing and Availability
ToonIt! Photo for Photoshop is regularly priced at $159 USD, but will be on sale for $89 until July 15, 2010. The plugin works in Adobe Photoshop CS–CS5 and Photoshop Elements 6.0–9.0. The plugin runs on Macintosh 10.3.9–10.6, Windows XP–7.0 and Vista systems.

A separate version for use in Apple's Aperture is on sale for $79 USD, normally $129. ToonIt! Aperture is also updated to version 2.6 for the render improvements.

Current owners of ToonIt! Photo and ToonIt! Aperture should contact Digital Anarchy for free update instructions. Demo filters and samples are available at http://www.digitalanarchy.com.


About Digital Anarchy
Digital Anarchy is a privately owned company operating out of San Francisco, Calif., that creates high-quality creative software for broadcast designers, 2D animators and professional photographers. These tools solve a wide range of design issues, from skin smoothing software to masking out bluescreens for commercial still photography. Digital Anarchy products work in conjunction with host applications from companies like Adobe and Apple. For more information, please see the company's website at http://www.digitalanarchy.com

Related links:

digitalanarchy.com

Review Maya 2011

Posted: 30 Jun 2010 07:47 PM PDT



Leonard Teo was recently approached by Autodesk to write a review of Maya 2011 and his review article on CGC is more of a series of thoughts about the new release
CHECK HERE!

Related links:

cgchannel.com

Image Metrics Acquires Character-FX, a Leading Avatar Creation Technology Provider for Video Games and Film

Posted: 30 Jun 2010 07:17 PM PDT




Purchase Expands Image Metrics' High Fidelity Facial Animation Solutions with Advanced Facial Rigging Technology for Efficient Avatar Creation; Animation Expert John Riggs Joins as Director, Avatar Development
SANTA MONICA, CA — June 30, 2010 —
Image Metrics, Inc. (OTC BB: IMGX), the leading provider of facial animation technology for the entertainment industry, announced today that it has acquired avatar technology company Character-FX, founded by 3D animation pioneer John Riggs.

Character-FX is an integrated facial rigging tool-set created by Riggs for Autodesk Maya and 3ds Max. The technology helps to create character facial rigs using a proprietary automated weighting transfer system that rapidly shifts a character's facial motion for incredibly life-like movements. It can be applied to any character, at any quality level, whether based on joints, blend-shapes, or a combination. This technology has been used in a wide set of production environments and has proven its broad applicability to a variety of project needs.

Image Metrics plans to integrate Character-FX technology into its market-leading FACEWARE animation suite. The integration will cost-effectively provide Image Metrics customers with characters that can be animated to a higher level of believability, in a fraction of the time required for traditional avatar creation methods.

The acquisition follows the successful joint deployment of Image Metrics and Character-FX technologies to create the animation behind the photo-real recreation of legendary basketball coach John Wooden in a recent NCAA commercial that initially aired during the National College Basketball Championships.

"The Character-FX rigging process was designed to create a highly flexible character model, in a way that fits with any production environment," said Riggs. "As Image Metrics' unique animation technology is the perfect platform for animating Character-FX avatars quickly and believably, the integration of Character-FX with Image Metrics' performance-based animation software will produce characters whose expressions and movement resonate with audiences and gamers."

"It takes a great computer-generated character and a great performance driving it to make a scene feel real and believable. To create facial animation that features these elements, Image Metrics has developed a unique technology for capturing the soul of an actor's performance, and the addition of the Character-FX technology will massively accelerate our ability to create and animate great character models," said Michael Starkenburg, Image Metrics' CEO.

"Image Metrics is dedicated to providing our customers with the technology they need to efficiently and cost effectively create incredible character performances. This acquisition allows us to take another step in that direction."

Image Metrics has also appointed Riggs as Director, Avatar Development, to provide crucial real-world experience for the development of future Image Metrics technology products. Riggs is a 3D animation expert who has been working in the video game, television and film industries for over 15 years, in leading London and Los Angeles animation studios specializing in video games, film and television. He has worked as a senior technical director at Luma Pictures and as a technical director at Digital Domain and Threshold Entertainment. Riggs' animation experience includes the feature films Jimmy Neutron, Pirates of the Caribbean: At World's End, Wolverine, Flags of Our Fathers and video games such as Harry Potter and Catwoman.

About Image Metrics, Inc.
Image Metrics provides facial animation software and services to the interactive entertainment and film industries. Developed by a team of computer vision Ph.D.s, Image Metrics' proprietary software utilizes video of an actor's performance to drive the animation of a facial performance without markers or makeup. This patented process achieves unparalleled levels of realism and fidelity faster and more efficiently than alternative methods such as motion capture or frame-by-frame animation. Image Metrics' clients include Activision-Blizzard, Rockstar, Microsoft, 2K, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, DNeg, Motion Theory and Moving Picture Company. Image Metrics is based in Manchester, UK and Santa Monica, CA. www.image-metrics.com



Related links:

image-metrics.com

Matte Painting on Avatar

Posted: 30 Jun 2010 07:05 PM PDT



Robin Hollander from Weta Digital talks us through their use of Nuke and Ocula on Avatar at NAB 2010.
Part 1


Part 2


Related links:
TheFoundry's Channel

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