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Unreal Development Kit: Materials An Introduction with Waylon Brinck

Posted: 24 Apr 2010 12:13 AM PDT




This week, The Gnomon Workshop expands its training for the Unreal® Development Kit to include a comprehensive tutorial on Materials. Waylon Brinck delivers an excellent lecture that explains the tools and processes for creating Materials, while covering advanced features along the way. Topics include: basic material setup, tuning controls, organization, emissive materials, working with channels, material instances, vectors, performance and optimization, and much more. As noted with the release of the Intro to the Unreal® Development Kit Editor DVD, Waylon's extensive experience teaching Unreal at the Gnomon School of Visual Effects and at various workshops, is reflected in his thorough and methodical breakdown. Visit the website for more details and to purchase this tutorial on DVD, as a digital download, or access the tutorials immediately by joining Gnomon's online subscription.

"One of the most unique and talented individuals in the games industry; Waylon embodies talent that crosses a very rare gap of art and engineer. His methodical approach to problem solving has made him a valuable sounding board to everyone on our team. He has grown a lot in his time at EA, from Background Artist to CG Supervisor – the rapid progression illustrates that he is not only a valid member of the team, but also a mentor, an example of quality, a partner, a leader, and someone who our team cannot do without."

Lance Powell
Art Director, Medal of Honor

DVD Description:
In this video, Waylon Brinck teaches the fundamentals of creating materials in the Unreal Development Kit. Waylon begins by showing examples of what's possible to create in Unreal, then dives directly into the basic features of the editor. With an eye on developing a deep fundamental understanding of the tools, Waylon covers a variety of progressively more advanced features, with plenty of examples along the way. You'll also receive a brief introduction to more advanced features like vector math and reflections, as well as performance optimization. Whether you're new to material creation in general, or just new to Unreal, this video contains everything you need to get up to speed quickly.
Instructor Bio:
Waylon Brinck has been designing and creating video games since he was a young child. He began his professional career in 1998 when he co-founded Guild Software, an indie game development house, in his hometown of Milwaukee, Wisconsin. In the intervening years he's racked up game dev experience in multiple disciplines including art, design and engineering. He is currently a CG Supervisor at EA Los Angeles on the Medal of Honor franchise, and he teaches game development classes at the Gnomon School of Visual Effects. Most recently Waylon shipped Medal of Honor: Airborne, one of the first titles released on the Unreal® Engine 3.



Related links:
thegnomonworkshop.com

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