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OpenGL 4 drivers with 8 new extensions

Posted: 14 Apr 2010 09:16 AM PDT



Today NVIDIA announced the immediate availability of OpenGL 4 drivers for Linux as well as OpenGL 4 WHQL-certified drivers for Windows. Additionally, support for eight new extensions is provided:

  • ARB_texture_compression_bptc – provides additional texture compression functionality specific to the BPTC and BPTC_FLOAT compressed texture formats (called BC7 and BC6H respectively in DirectX 11)
  • EXT_shader_image_load_store - provides GLSL built-in functions allowing shaders to load from, store to, and perform atomic read-modify-write operations to a texture object.
  • EXT_vertex_attrib_64bit - provides OpenGL shading language support for vertex shader inputs with 64-bit floating-point components and OpenGL API support for specifying the value of those inputs.
  • NV_vertex_attrib_integer_64bit - provides support for specifying vertex attributes with 64-bit integer components, analogous to the 64-bit floating point support added in EXT_vertex_attrib_64bit.
  • NV_gpu_program5 - documents the common instruction set and basic functionality provided by NVIDIA's 5th generation of assembly instruction sets supporting programmable graphics pipeline stages.
  • NV_tesssellation_program5 - provides assembly programmable shaders for performing tessellation.
  • NV_gpu_shader5 - provides a superset of the features provided in ARB_gpu_shader5. This includes support for a full set of 8-, 16-, 32-, and 64-bit scalar and vector data types, and more. Additionally, it allows patches (created in the tessellation stage) to be passed on to the geometry shader, used as input to transform feedback, and even passed to fixed-function rasterization.
  • NV_shader_buffer_store – lifts the restriction from the Bindless Graphics extension NV_shader_buffer_load that disallows writes to buffer objects. The shading language is extended to allow shaders to write through (GPU address) pointers. Additionally, the extension provides built-in functions to perform atomic memory transactions to buffer object memory.


The drivers and extension documentation can be downloaded from http://developer.nvidia.com/object/opengl_driver.html





Related links:

developer.nvidia.com

Imagineer's Mocha Version 2 preview

Posted: 13 Apr 2010 09:54 PM PDT



In this article, CreativeCOW leader Brendan Coots takes a look at Imagineer's Mocha Version 2, a standalone 2D tracking and rotoscoping tool. Read on to see what impressions Brendan's experience with this powerful and innovative tool yielded.

READ HERE


Related links:

library.creativecow.net

Autodesk Announces 2011 Versions of Flame, Flare, Smoke and Lustre

Posted: 13 Apr 2010 09:48 PM PDT



LAS VEGAS--(BUSINESS WIRE)--At NAB 2010 — Autodesk, Inc. (NASDAQ: ADSK) announced the 2011 releases of its creative finishing products for visual effects, editorial finishing and color grading: Autodesk Flame, Autodesk Flare, Autodesk Flint, Autodesk Smoke and Autodesk Lustre. The 2011 releases offer new creative tools, improved interoperability and introduce an end-to-end stereoscopic 3D (S3D) finishing workflow for TV and film.

Autodesk creative finishing products helped create stunning content for films ("Avatar," "The Hurt Locker," "Inglourious Basterds" and "Shutter Island"), popular TV shows ("CSI NY," "NCIS," "Mad Men" and "Big Love") and many commercials (E*Trade Super Bowl campaign, Snickers "Game," "The Beatles: Rock Band" video game trailer and "American Idol" music videos).

"Film and TV production is a highly competitive, high-stakes game, whether competing for viewers or tackling new technology challenges such as stereoscopic 3D," said Stig Gruman, Autodesk vice president, digital entertainment. "The 2011 releases of our creative finishing products are designed to help customers stand out from the crowd, helping them create the kind of unique content that turns heads. 3D is core to what we do at Autodesk, so being a leader in end-to-end stereo workflow capabilities is a natural extension for us."

Demand for S3D in TV and film is on the rise with ESPN, Sky, Discovery and other TV networks launching stereo programming this year, including this year's Masters Tournament. Seventy percent of the gross for "Avatar" came from S3D screens, and Hollywood is expected to release at least 20 stereoscopic films this year.

Autodesk will showcase the 2011 releases of Autodesk Smoke for Mac OS X, Flame, Flare and Lustre software products at booth SL2020 during the National Association of Broadcasters (NAB) Show in Las Vegas, April 12–15, 2010. Customer presentations and product demonstrations will be streamed live from Autodesk's booth to Virtual NAB on the AREA -- Autodesk's digital entertainment community.

Stereoscopic 3D Workflow

The 2011 releases of Flame, Flare, Smoke and Lustre offer stereoscopic 3D finishing capabilities, augmenting the stereo computer graphics (CG) capabilities of Autodesk Maya 2011 software while providing familiar and proven creative workflows for visual effects, editorial finishing and grading. The new stereoscopic capabilities are designed to help implement S3D finishing with minimal disruption to existing creative workflows. Key new features:

  • Cross-product support for the Autodesk FBX 2011 software stereoscopic 3D camera rig
  • New stereoscopic camera rig and object support in Action, the Flame and Smoke 3D compositing environment
  • Concurrent stereoscopic visual effects, editorial finishing and grading workflow
  • Stereoscopic monitoring and preview modes in products

Customers Praise Stereoscopic Workflow

"The Flame stereoscopic workflow and toolset are so powerful and intuitive. I finally have all the tools I need to help deliver stereo shots easily." — Ara Khanikian, Senior Flame Artist, Rodeo FX (Canada)

"Stereoscopic compositing was hard to do, until now." — Ivar Beer, Head of Digital Production, CinePostproduction (Germany)

"That's really what's impressive… it's like the stereoscopic functions were always there. It's hard to imagine the release without stereoscopic workflow. I don't need to learn any new software or techniques or a new language. I already speak the language." — David Klinkowize, Designer and Editor, Creative Group (United States)

"Having stereoscopic functionality in Flame means that our team of artists do not have to learn a completely new system. That's a huge bonus for us, both from a workflow point of view and a financial perspective. The 3D functions in Flame work in a very similar and familiar way so setting up complex projects is fairly easy." — Jonathan Hancock, 2D VFX Manager, BSkyB Creative (United States)

Autodesk Smoke 2011

Launched in December 2009, Autodesk Smoke for Mac OS X is rapidly gaining ground in Mac-based creative workflows by offering, for the first time on that platform, an all-in-one editorial finishing solution. With integrated tools for editorial, conform, color correction, keying, tracking, paint, rotoscoping, compositing and 3D visual effects, Smoke is designed to help reduce the need for editors to work with multiple applications to deliver higher-quality finished content. Smoke is also available as a turnkey solution for the Linux operating system. New Smoke 2011 features:

  • New tools for editing, viewing and compositing stereoscopic 3D content
  • Drag-and-drop conform of AAF or XML files from Apple Final Cut Pro or Avid Media Composer
  • Native in-application support for RED RAW media and H.264 QuickTime

Autodesk Flame 2011

The new 2011 releases of Flame and Flare add new creative tools and help further integrate advanced 3D capabilities at the core of their premier visual effects, design and finishing toolset:

  • New GPU-based pixel shader rendering pipeline that helps improve the quality of rendered results and enables support for new texture mapping and lighting effects
  • New Substance procedural texture library with at least 100 near photorealistic textures that can be applied to 3D objects, 3D text or surfaces
  • Native in-application support for RED RAW media and H.264 QuickTime
  • Support for individual rendering layers when soft importing OpenEXR media files
  • 3D compositing enhancements — supports multiple outputs in Action: z-depth, normal and matte passes; new support for diffuse, parallax, reflection and specular mapping

Autodesk Lustre 2011

Autodesk Lustre features S3D capabilities that enable advanced creative look development by helping give colorists control over color and lighting effects in both stereoscopic and standard grading workflows.

  • New support for grading of OpenEXR media files
  • RED workflow enhancements: support for RED Rocket through Mac Wiretap Gateway
  • Open management of grading metadata

This year, the original developers of Lustre received a Scientific and Engineering Academy Award for design and development of the Lustre technology. First used on the "Lord of the Rings" trilogy, Lustre helped usher in a new era of digital intermediates for color grading and look development.

Product Availability

Autodesk anticipates that the 2011 releases of Flame, Flare, Flint, Inferno, Lustre, Smoke for Mac OS X and Smoke Advanced will be available later this month. For features and benefits, visit the Flame, Flare, Flint, Inferno, Lustre, Smoke for Mac OS X and Smoke (for Linux) product centers.



Some Feature videos from fxguide.com

New Import/Library Workflow


Smoke on Mac Stereoscopic Editing


Action/Batch Stereoscopic Compositing


Action: Multiple Outputs


Action: Rendering


About Autodesk

Autodesk, Inc., is a world leader in 2D and 3D design, engineering and entertainment software for the manufacturing, building and construction, and media and entertainment markets. Since its introduction of AutoCAD software in 1982, Autodesk continues to develop the broadest portfolio of state-of-the-art software to help customers experience their ideas digitally before they are built. Fortune 100 companies -- as well as the last 15 Academy Award winners for Best Visual Effects -- use Autodesk software tools to design, visualize and simulate their ideas to save time and money, enhance quality and foster innovation for competitive advantage. For additional information about Autodesk, visit www.autodesk.com.


Related links:

fxguide.com
news.autodesk.com

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lynda.com's Adobe CS5 Tutorials and Training

Posted: 13 Apr 2010 09:25 PM PDT



lynda.com, the award-winning online training provider of computer skills education for consumers, businesses and schools, announces the release of 12 courses covering the products in the Adobe Creative Suite released.

Course topics include
Adobe Photoshop CS5,
Adobe Dreamweaver CS5,
Adobe Flash CS5,
Adobe Illustrator CS5,
Adobe InDesign CS5,
Adobe After Effects CS5,
Adobe Premiere Pro CS5,
Adobe Flash Catalyst CS5,
Adobe Fireworks CS5,
Adobe Encore CS5,

and Asobe Bridge CS5 tutorials.

10 percent of the tutorials in each of these courses are free to non-members.

lynda.com now has over 24 hours of Adobe CS5 training available, with more being released in the coming weeks. The CS5 courses augment the already over 340 Adobe Creative Suite courses in the lynda.com Online Training Library®, from early CS versions, CS2, CS3, and CS4 titles. On April 30, lynda.com will be releasing over 75 hours of additional CS5 training.

"We have worked tirelessly to complete this training in tandem with Adobe's release dates," said Lynda Weinman, co-founder of lynda.com. "Our goal is to help Adobe CS5 users to get up to speed on all the applications in this collection of top Adobe products, and to help others with making upgrading decisions. Our course selection underscores our commitment to providing high-quality video training content for a wide range of Creative Suite users, no matter what version, including those wanting to learn on the go with our free iPhone App."

"Adobe Creative Suite 5 brings an impressive array of features to the table designed to help creative minds and business professionals bring their ideas to life," said Lea Hickman, senior director, design and web segment at Adobe. "lynda.com online training shows our customers just how many new elements are available in CS5 that covers 64-bit performance, integration with Adobe Flash Catalyst, importing RED r3d Files, and the Mercury Playback Engine."

lynda.com New Features titles explore the latest basic to advanced tools and techniques within the CS5 version of each Adobe Creative Suite product. Topics include exploring the interface and tools, explaining each key feature, and describing the software's capabilities and significant improvements over previous versions. Adobe CS5 Essential Training titles delve deeper into these features using example projects to demonstrate techniques, improve workflow, and much more.

To view the free segments of all the Adobe Creative Suite training tutorials, please visit lynda.com Adobe CS5 Tutorials and Training.

Level

Duration

Adobe After Effects CS5 New Creative Techniques
Intermediate
2 hrs 37 min
Topics include:

- Reviewing After Effects' 64-bit system requirements
- Mastering the new Roto Brush tool plus Refine Matte
- Warping with FreeForm
- Motion tracking with mocha version 2
- Matting with mocha shape, including adding motion blur
- Extruding in 3D with Repousse
- Importing RED footage
- Using Color Finesse and updated blending modes

Watch Trailer
Adobe After Effects CS5 New Features
Intermediate
1 hrs 21 min
Topics include:

- Comparing Adobe After Effects CS4 and CS5
- Working in the CS5 Timeline
- Importing RED footage
- Selecting with the Roto Brush tool
- Optimizing performance and memory usage in a 64-bit application
- 3D image warping with Freeform AE
- Optimizing selections with the Refine Matte effect
- Changing color with Color Finesse and updated blending modes

Watch Trailer
Adobe Dreamweaver CS5 New Features
Intermediate
1 hrs 33 min
Topics include:

- Comparing Adobe Dreamweaver CS4 and CS5
- Setting up a new web site using the enhanced Site Setup dialog
- Browser Lab integration
- Working with CMS frameworks
- Using the Adobe Widget Browser
- PHP and site-specific code hinting
- Navigating in Live View

Watch Trailer
Adobe Encore CS5 New Features
Intermediate
44 min
Topics include:

- Building multipage Blu-ray disc menus
- Creating an index for multipage menus
- Converting a DVD project to Flash
- Displaying subtitles in the Flash DVD player
- Importing RED video from Premiere Pro
- Publishing HD content without transcoding
- Synchronizing timelines with original frame rates
- Exporting a replication master as a DDP file

Watch Trailer
Adobe Fireworks CS5 New Features
Intermediate
30 min
Topics include:

- Using document templates
- Creating compound vector shapes
- Controlling, editing, and saving strokes
- Aligning artwork with the Snap to Pixel command
- Exporting Fireworks documents as FXG files
- Performing roundtrip editing between Fireworks and Flash Catalyst
- Integrating with Device Central
- Testing the mobile compatibility of Fireworks documents

Watch Trailer
Adobe Flash Catalyst CS5 Essential Training
Beginner
4 hrs 36 min
Topics include:

- Organizing a Flash Catalyst project with layers and pages
- Roundtrip editing with Photoshop and Illustrator CS5
- Sharing artwork across pages and states
- Creating data lists for repeating elements in the Design-Time Data panel
- Defining conditional parameters for an interaction
- Integrating audio and video
- Triggering state changes with interactions
- Creating custom components
- Exporting to SWF or AIR
- Placing a SWF file into an HTML page on a web site

Watch Trailer
Adobe Flash Professional CS5 New Features
Intermediate
58 min
Topics include:

- Comparing Flash CS4 and Flash CS5
- Inserting modifiable cue points for video in Flash
- Editing text in the Text Layout Framework
- Embedding fonts
- Creating and editing ActionScript code snippets
- Building iPhone applications in Flash
- Performing roundtrip editing between Photoshop and Flash
- Exporting FXG files for use in Flash Catalyst
- Integrating with Flash Builder

Watch Trailer
Adobe Illustrator CS5 New Features
Intermediate
1 hrs 54 min
Topics include:

- Creating complex art from basic shapes with the Shape Builder tool
- Transforming flat artwork using perspective grids and vanishing points
- Creating variable-width strokes
- Controlling dashed line length, corners, and gaps
- Creating original brushes using the Brushes panel
- Adding arrowheads to strokes
- Creating web-ready graphics, text, and slices
- Integrating with Flash Catalyst

Watch Trailer
Adobe InDesign CS5 New Features
Intermediate
2 hrs 45 min
Topics include:

- Adding spanning heads over columns and splitting columns
- Using the revamped Layers panel
- Editing and customizing motion path presets
- Adding interactive features
- Controlling and managing multiple animations
- Mixing page sizes in a single document
- Publishing to a variety of Flash formats using the enhanced Export dialog
- Creating multi-state objects
- Using the new Gap tool and Gridify techniques

Watch Trailer
Adobe Photoshop and Bridge CS5 for Photographers New Features
Intermediate
2 hrs 47 min
Topics include:

- Browsing and opening files from Mini Bridge
- Adding custom watermarks to photos
- Performing content-aware healing
- Sharpening, reducing noise, and adding film grain in Adobe Camera Raw
- Editing styles and effects on multiple layers at once
- Selecting with a smart radius
- Applying the HDR Toning adjustment
- Making lens corrections to adjust for distortion
- Auto straightening a photograph

Watch Trailer
Adobe Photoshop CS5 New Features
Intermediate
2 hrs 47 min
Topics include:

- Performing Content-Aware Fill and spot healing
- Painting realistic brush strokes with bristle brush tips
- Blending paint with canvas colors with the Mixer Brush tool
- Selecting hair and other soft edges with fine detail or edges with sharp contrast
- Extruding 2D objects in 3D space
- Creating surrealistic and photorealistic HDR images in Merge to HDR Pro
- Simulating HDR imaging in a single photo with the HDR Toning adjustment
- Working with Mini Bridge

Watch Trailer
Adobe Premiere Pro CS5 New Features
Intermediate
1 hrs 30 min
Topics include:

- Importing assets from DVDs
- Importing from tapeless formats
- Automatically finding gaps between clips
- Playing video with the Mercury Playback Engine
- Importing Adobe Story Scripts with the script-to-screen workflow
- Stacking effects and playing effects back in real time
- Working with Ultra Key
- Searching through footage using face detection
- Moving projects among Premiere Pro, Final Cut Pro, and Avid

Watch Trailer




Related links:

Gears of War 3: The Trailer

Posted: 13 Apr 2010 09:21 PM PDT




The third installment of Epic Games' hulking-dudes-fight-aliens shooter is coming — but not until April 2011 — so whet your appetite with this downer of a tease.





Related links:

io9.com

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ImageFX Workshops 50 Uses for a Dead Dragon

Posted: 13 Apr 2010 09:14 PM PDT



Jonny Duddle shows you how to paint the Dead Dragon. Download and read the Free IFX workshops


Download !

Related links:

imaginefx.com

Autodesk CAT video tutorials

Posted: 13 Apr 2010 09:06 PM PDT



Autodesk has just posted some video tutorial for CAT.


WATCH HERE !

Related links:

autodesk.com

Mudbox tutorial - Sculpting Hard Surface Forms

Posted: 13 Apr 2010 08:03 PM PDT



Mudbox co-creator Dave Cardwell demonstrates a freestyle workflow for sculpting a hardsurface robot concept design. Dave discusses the primary brushes used, as well as the benefit of using shaders to evaluate surface quality.



Related links:


youtube.com

This posting includes an audio/video/photo media file: Download Now

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