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Maya Shading Networks 2nd Edition

Posted: 23 Feb 2010 08:49 AM PST


Maya Shading Networks 2nd Edition is a practical guide to creating shading networks in Autodesk Maya. The second edition has been completely revised and updated and features crystal clear 1080p high definition video.


Through a series of in-depth lessons, visual effects artists, Andrew Hazelden and Russell Hazelden, share countless tips and techniques that will help you create more realistic shading networks.

Essential topics include aging a shiny metal surface by adding a layer of tarnish, using the Mental Ray IPR renderer to interactively preview shading networks, creating 2D and 3D procedural textures, adjusting specular highlights, exploring various ways to assign materials to objects, using environment maps to create reflective materials, and adjusting 2D texture placement attributes.

Learn how to use incandescence and glow to simulate materials that emit light. This effect is often used when creating materials for light fixtures, television sets, and glowing hot lava.

Discover how PSD networks can be used to simplify the creation of shading networks that contain multiple file textures.

Advanced topics include: using light linking to control scene illumination, adjusting shader glow normalization values, viewing render statistics in the Maya render log, and utilizing shared nodes to make shading networks simpler to maintain.

No steps are left out and every detail is explained with easy to follow step-by-step instructions.


More info

>>More Autodesk Maya Recorded
Related links:

doverstudios.com


VRay Material Control Script by foundationcgi

Posted: 23 Feb 2010 08:44 AM PST


The script allows you to change the properties of VRayMtls, VRayLightMtls, VRayFastSSS, VRayFastSSS2, Standard & VRayMtlWrapper mats across the scene, selection or material editor.


Additional Info:

Unzip the attached file to your maxroot/UI/macrosripts.

Overwrite/delete any previous revision of the script.

After restarting Max you'll find it under the "Olly's Utilities" category in "Customize User Interface..."

Other Software Required:
Vray SP3a + higher


DOWNLOAD

>>More Script Recorded

Related links:

scriptspot.com
foundationcgi.com


Thinking Particles Tutorial - Ground Cracking

Posted: 23 Feb 2010 08:35 AM PST


Panait Mihai shows us how to create the Ground Cracking by using Thinking Particles



READ THE TUTORIAL FROM community.ro

>>More Tutorial Recorded



3dsmax Tutorial: Creating Realistic Skin

Posted: 23 Feb 2010 08:24 AM PST


A videotorial by Duber.TV demonstrating the power and flexibility of finalRender Stage-1 R2's fastSkin shader. The techniques demonstrated here can be very easily applied to any other renderer or shader, since everything is explained in the sense of 'why' not 'how'.


Play videos tutorial HERE

>>More Tutorial Recorded



Vue 8.4 is now Available

Posted: 23 Feb 2010 05:41 AM PST


Today E-on Software announced that A free, feature-rich Vue 8.4 update is now available for Vue 8 xStream and Vue 8 Infinite!

Vue 8.4 adds many new features together with significant improvements to existing breakthrough technologies, and overall productivity and workflow enhancements.



What's New in Vue 8.4?

The new Vue 8.4 update adds the following new functionality to Vue 8:

  • Improved Displacement Mapping: computation and rendering of displaced materials on standard terrains is significantly faster and more memory efficient.
  • Multi-Materials: new Multi-materials allow you to change all materials of any given object in a single operation. Multi-materials can be saved for future use, copy-pasted or drag-dropped between different objects in the scene.
  • New Material Control: new "Relative to sea" material mapping option, and "Sea level" input node.
  • User-definable units in Function Graphs: "External Dependency", "Distance to object below", "Distance from camera", and other position-related nodes now express object dimensions in user-definable real-world units.
  • Easier Pose/Motion Handling: the new Motion Browser lets you visually select and interactively preview preset poses and motions for rigged meshes.
  • EcoSystem Display Improvements: the rendering of shaded EcoSystem billboards is improved to provide more accurate coloring and reduce flickering when moving around the scene.
  • Other Artistic Control Improvements: the render area and the collections browser can be locked to avoid accidental modifications, materials mapped in World coordinates are now accurately previewed in OpenGL, GPU resources can be easily monitored in the status bar, objects can be copy-pasted to hidden or locked layers, and more...
  • Other Performance Improvements: faster high quality previewing in OpenGL, automatic resizing of render buckets to maximize use of all cores on small renders, faster handling of complicated group hierarchies, default views are automatically resized to adjust according to internal units, and more...





Availability

Vue 8.4 for Vue 8 xStream and Vue 8 Infinite is initially released as a beta update. It is immediately available for download through the software update page.

The Vue 8.4 update for the Vue product line for 3D Artists will be released in English later in the week, and in German and French shortly thereafter.



>>More Vue Recorded
>>More E-on Recorded

Related links:

e-onsoftware.com


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