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BBC Sport - 2010 Winter Olympics Inuit Animation

Posted: 15 Feb 2010 07:06 AM PST


These dark wintery days are long and cold, filled with shadowy danger. We need a hero; someone who can shed some light. Step forth Mr. Inuit! Like a well insulated cross between James Bond and Batman – he ski's! He bobs! He sleds! He even curls pretty darn well!


In this latest offering for BBC's Winter Olympics coverage, Studios AKA's Marc Craste pits a bleak terrain with all it's inherent treachery against our hero whose sole Herculean feats can win the day. AKA's trademark sparse geometry plays nicely off co-designer Jon Klassen's environmental touches with pitch perfect animation to boot. Gold!
>>More Training Recorded
Related links:
http://www.studioaka.com/
http://www.burstofbeaden.com/


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Making decorative element for interior by Mateusz Pietruszka

Posted: 15 Feb 2010 06:48 AM PST


In this tutorial Mateusz Pietruszka shows you process of making decorative element for interior


READ HERE

>>More Tutorial Recorded
>>More 3dsmax Recorded




Clay Liford's Indie Sci-Fi Film Earthling

Posted: 15 Feb 2010 07:01 AM PST


After a mysterious atmospheric occurrence aboard the international space station causes a tragic event, a small group of people wake up to realize that their entire lives have been a lie. They are in fact aliens disguised as humans. Now they have to make a choice: Live amongst men, or try to find a way back home.

Earthling is both written and directed by New York City-born filmmaker Clay Liford, who directed a few comedic short films and was a cinematographer before making his feature directorial debut with this.





Related links:
http://www.imdb.com/name/nm0509828/
http://sxsw.com/film/screenings/films


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Making of Classic Living Room by Roger Vilà Castañé

Posted: 15 Feb 2010 06:44 AM PST


Roger shows us how to creat a photo realistic interior in 3ds max


READ THE TUTORIAL HERE

>>More Making of Recorded
>>More Tutorial Recorded




Evermotion Archmodels vol. 74

Posted: 15 Feb 2010 06:37 AM PST


Archmodels vol. 74. High detailed models of green energy and air conditioners design with all textures, shaders and materials. It is ready to use, just put it into your scene.



Formats:
c4d
fbx
-
simple object without materials (with mapping and textures included)
max
mxs
-
object prepared for Maxwell Studio Renderer v.1.7
obj
-
simple object without textures and materials (with mapping included)
*.max - V-Ray SP2
-
or higher - with textures and shaders
C4d advanced renderer
-
object prepared for C4d renderer and Cinema 4D R11.5 or higher (with textures and shaders)
Fryrender *.max
-
with textures and shaders
Maxwell *.max
-
with textures and shaders
Mental Ray *.max
-
with textures and shaders
Scanline *.max
-
with textures and shaders
V-Ray
-
object prepared for V-Ray renderer and Cinema 4D R11.5 (with textures and shaders)
*. max 2008
-
or higher
Cinema 4D R11.5
-
or highe

Download

>>More Evermotion Recorded

Related links:

Evermotion.org


Adobe's Mercury Playback Engine

Posted: 15 Feb 2010 03:51 AM PST


Adobe is working on a playback and rendering engine for Adobe Premiere Pro called the Mercury Playback Engine. This new engine is NVIDIA® GPU-accelerated, 64-bit native, and architected for the future. Native 64-bit support enables you to work more fluidly on HD and higher resolution projects, and GPU acceleration speeds effects processing and rendering.

The Mercury Playback Engine offers these benefits:
> Experience real-time results when applying multiple color corrections and effects across more than three video layers – but only if the system has Quadro
> Enjoy smooth scrubbing and playback of complex projects with
real-time effects
> Refine effects-rich HD and higher-resolution sequences in real-time
> Work in real-time on complex timelines and large projects with
thousands of clips – whether your source is SD, HD, 2K, 4K or beyond

Check out some videos on YouTube of its Quadro GPU rapidly accelerating Adobe's Mercury Playback Engine.

Adobe Mercury Playback Engine & Overlays and Compositing



Adobe Mercury Playback Engine & Color Correction



Adobe Mercury Playback Engine & Video Encoding



Adobe Mercury Playback Engine & Picture-in-Picture



Adobe Mercury Playback Engine & Keying Effects



Also Watch as Obin Olsen from Dv3 Productions demonstrates from IBC 2009 the Adobe Mercury Playback Engine fueled by Quadro.




Ensure your system is ready to take advantage of the Mercury Playback Engine in a future version of Adobe Premiere Pro. The Mercury Playback Engine works hand-in-hand with NVIDIA® CUDA™ technology and the following graphics cards are now available:


>>More Nvidia Recorded
>>More Adobe Recorded

Related links:

nvidia.com
adobe.com


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How to Install Autodesk Smoke on Mac Trial Version

Posted: 15 Feb 2010 01:16 AM PST


Step-by-step instructions to install the free trial of Autodesk Smoke - The video editing and finishing software on Mac


Download Autodesk Smoke here




Find Out More About Autodesk Smoke 2010:
View New Tutorials
Explore the Features
Watch Demonstration Videos

>>More Autodesk Smoke Recorded

Related links:

autodesk.com


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CityScape 1.8.3

Posted: 14 Feb 2010 10:34 PM PST


CityScape 1.8.3 has been released

  • Support for Intel graphics. CityScape 1.8.3 now supports Intel embedded graphics chips GMA X3000 and above. This allows more users to experience the power and speed of CityScape. A drawback to using the embedded graphics chip is the lack of performance. CityScape is designed to run on a workstation, so when running CityScape with an embedded Intel graphics chip, users will not see shadows and may experience performance issues.
  • Ability to save terrains (*.cst) and projects (*.csp) in the demo version. In addition to being full featured and time unlocked, users of the CityScape demo can also save their work for later. Create beautiful cities to share with co-workers and friends. With a purchase of the full version of CityScape, terrains created in the demo can be converted to the full version to be exported and integrated into your pipeline.
  • Gamepad controller layout added. Use a controller to drive cars and fly helicopters around your new environment. A "View Controls" button has been added in the Simulation tool illustrating how to maneuver each vehicle and control the camera.
  • User data path updated. With Windows Vista and Windows 7, storing user world, terrain, and other user controlled files in the "c:\Program Files\PixelActive\" directories became an issue. With CityScape 1.8.3, the user can choose the location for the common assets during the installation process. By default, the installation will save common assets in the following places: Windows XP
    "C:\Documents and Settings\All Users"
    Windows Vista and 7
    "C:\Users\Public"
  • Improved stability. They've been bug hunting for the past couple of weeks, and hunting has been good. CityScape 1.8.3 is faster and more stable than earlier 1.8 releases. If you are running an older version, you will want to get the latest download.


>>More Software Recorded

Related links:

pixelactive3d.com


The Making of: Heroes and V

Posted: 14 Feb 2010 09:29 PM PST


Gnomon launchs event: The Making of: Heroes and V. Thursday, February 25th, 2010


Learn about the rigors of how to create feature film effects on a broadcast budget and schedule from the VFX crews of two of the most ambitious visual effects shows on television:'Heroes' and 'V'. Supervisors, producers, and artists from these two hit shows will take us step-by-step through planning, shooting, and executing thousands of shots per season, sometimes working on six episodes simultaneously. Using examples from some of their most complex sequences, you will learn how storyboarding, pre-vis, and the ability to adapt quickly are the keys to success in creating stunning visuals on a shoe-string budget. You will also see practical examples of realtime on-set compositing, which many believe to be the future of our industry.

The program will be followed up by group Q&A session.
Presenters:

Mark Spatny
Supervising Producer, Stargate Studios

As Supervising Producer for Stargate Studios, Mark Spatny acts as head of production for the company, as well as personally producing and supervising effects for NBC's Heroes.

Within the entertainment industry, Mark has worked hard to bring recognition to the artists behind the scenes by helping create The Visual Effects Society Awards, and is currently serving as its co-chair. He is also a Governor for the Academy of Television Arts and Sciences. His work has been honored with two Emmys and one VES Award.

Eric Grenaudier
Senior Visual Effects Supervisor, Stargate Studios

As Senior VFX Supervisor for Stargate, Eric travels the world representing the company on its biggest projects. Whether shooting in the jungles of South America, the beaches of Malta, or locally in Los Angeles, Eric puts his talent to work creating some of the most visually stunning effects seen on television.

Eric has won two Emmy Awards and two Visual Effects Society Awards, as well as the Hollywood Post Alliance Award, and Canada's Leo Award.

Andrew Orloff
Executive Creative Director, Zoic Studios

Andrew Orloff is Zoic Studios' Creative Director and has been with the company since its inception. He leads Zoic's award-winning episodic television division and the dynamic and ever-expanding work in the videogame and mobile realm.

His wealth of television credits include VFX Supervisor for CSI: Crime Scene Investigation (three seasons), VFX Supervisor for CSI: Miami (season 2), and VFX Supervisor for the pilots for NYPD 2069 and Global Frequency. With over 100 motion control shoots to his name, Orloff was instrumental in setting up Zoic's insert stage used for both episodic and commercial projects.

Event Details:

When: Thursday, February 25, 2010
Meet & Greet: 6:00PM
Presentation: 7:00PM – 9:00PM
Place: Gnomon School of Visual Effects
1015 N. Cahuenga Blvd. Hollywood, CA 90038

This event is FREE of charge!

REGISTER HERE

>>More CG Event Recorded
>>More GNOMON Recorded

Related links:

gnomonschool.com


New Trailer of Toy Story 3

Posted: 14 Feb 2010 09:10 PM PST


The creators of the beloved Toy Story films re-open the toy box and bring moviegoers back to the delightful world of Woody, Buzz and our favorite gang of toy characters in Toy Story 3. Woody and Buzz had accepted that their owner Andy would grow up someday, but what happens when that day arrives? In the third installment, Andy is preparing to depart for college, leaving his loyal toys troubled about their uncertain future. Lee Unkrich directs this highly anticipated film, and Michael Arndt, the Academy Award-winning screenwriter of Little Miss Sunshine, brings his unique talents and comedic sensibilities to the proceedings. Toy Story 3 will be presented in Disney Digital 3D in select theaters




>>More Trailer Recorded


Related links:

traileraddict.com


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Interview with Paul Richards

Posted: 14 Feb 2010 09:01 PM PST


CG Channel interviews with Paul Richards



WATCH THE VIDEO INTERVIEW HERE

>>More Interview Recorded
Related links:

cgchannel.com


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