cg daily news |
- Autodesk announced new Mental ray Standalone For Autodesk® Maya®, Autodesk® 3ds Max® and Autodesk® Softimage®
- MachStudio Pro 1.4
- The GH House Challenge Winners
- 20 Percent Off Eat3d Unreal Training Videos for UDK Developers and Modders!
- Maxscript Fundamentals with with Michele Bousquet and Borislav 'Bobo' Petrov
- ZBrush - Sculpting Digital Characters with Cesar Dacol Jr.
- Kekai Kotaki Concept Art Workshop
- GPU Technology Conference 2010: Call for Submissions
- Making of The Mummy 3 videos
- After Effect Tutorial: Shatterize
Posted: 30 Mar 2010 04:04 AM PDT mental ray® Standalone 3D rendering software is a high-performance ray-trace render engine for generating imagery ranging from stylized to photorealistic. Although mental ray 3D rendering technology is integrated in Autodesk® applications such as Autodesk® Maya®, Autodesk® 3ds Max®, Autodesk® 3ds Max® Design, Autodesk® Softimage®, Autodesk® Revit®, and Autodesk® ImageStudio software, the stand-alone version is best suited for large volume rendering projects and is available for 3ds Max, 3ds Max Design, Maya, and Softimage. Generate high-quality images with unsurpassed realism with mental ray® Standalone 3.7.5x rendering software. Take advantage of parallelism on multicore and multiprocessor workstations or across networked computers to achieve scalable performance. Based on the principles of physically accurate lighting, the advanced rendering power of mental ray technology enables you to create a wide range of looks—from photorealistic imagery to stylized visualizations. More Rendering Power, Speed, and EfficiencyEnjoy significant processing productivity. Augment your interactive Autodesk® 3D software rendering power by adding mental ray Standalone on additional rendering CPUs. This technology helps to speed up standard and interactive rendering, and reduce the rendering lag that can hinder creative workflow. mental ray Standalone automatically handles load balancing to reduce network bottlenecks. Multicore AwarenessTake advantage of the latest CPU offerings with mental ray Standalone multicore-aware licensing. Only one license is needed for a single or multicore processor, so you get more rendering power for your money. Parallel RenderingBoost rendering from certain Autodesk 3D products when you export to the efficient .mi format and distribute rendering tasks over a network. mental ray automatically enables maximum rendering efficiency by minimizing network communications. Comprehensive Shader LibrariesProprietary shader libraries come bundled with mental ray to support your Autodesk® Maya®, Autodesk® 3ds Max®, Autodesk® 3ds Max® Design, and Autodesk® Softimage® software content, including fur, hair, and volumetric fluids. Note: Versions of mental ray Standalone available through Autodesk do not include shader libraries for all Autodesk products. You must specify the version of mental ray you need and the application you'll be using it with—3ds Max, 3ds Max Design, Maya, or Softimage—to allow proper compatibility. Custom Shaders and ProgrammabilityThe mental ray advanced shading application programming interface (API), programming languages (C and C++), and runtime linking of user-created shaders enable you to create geometry, procedural textures, materials, new lighting models, and volume and lens effects. In addition, you can control global illumination simulation through photon shaders and the Photon Map, as well as displacement maps. 64-Bit ComputingWhen it comes to rendering, mental ray Standalone 64-bit gives you even more options. Take advantage of the expanded capabilities of 64-bit workstations for more addressable memory and improved handling of larger, more complex scenes—with the increased speed inherent in 64-bit architectures. Note: The 64-bit license activates both 32-bit and 64-bit mental ray rendering software. MOre Info ! Related links: usa.autodesk.com |
Posted: 29 Mar 2010 10:53 PM PDT New Features Include Photoshop Integration, Physically-Based Cameras, Seamless Softimage Support and More A real-time 3D workflow and rendering software that leverages the horsepower of off-the-shelf professional graphics processing units (GPUs), award-winning MachStudio Pro provides real-time and near real-time 3D workflow and rendering performance on the desktop. MachStudio Pro allows artists, designers, engineers, directors, and technical directors (TDs) to work with 3D lighting, camera views and multi-point perspectives in an interactive non-linear fashion for real-time high fidelity views as they will appear in the final rendered format. With MachStudio Pro users can easily manage and interact with complex lighting, caustics, cameras, shaders, materials, ambient occlusion, and color grading for real-time shot finaling and compositing. From computer-aided design (CAD) visualization and 3D animation to top-quality film and broadcast projects, MachStudio Pro offers seamless interoperability with leading professional 3D modeling, animation, and 3D CAD software packages. Some of the many new features and enhancements in MachStudio Pro 1.4 include:
The new Softimage exporter for MachStudio Pro enhances the company's growing list of exporters for major modeling and animation packages such as 3ds Max, Maya, Revit, SketchUp Pro and Rhino and more. MachStudio Pro supports Microsoft Windows 7, Windows XP Professional and Windows Vista operating systems on most professional graphic accelerator cards. MachStudio Pro software is now available in North America for $3,999 (USD) or bundled with the AMD ATI FirePro V8750 3D workstation graphics accelerator card for $4,999 (USD). For pricing in other regions, visit www.studiogpu.com/buy/locator. Student, education and volume licensing is also available upon request. For more information about MachStudio Pro, visit the StudioGPU web site at www.studiogpu.com. About StudioGPU Related links: studiogpu.com |
The GH House Challenge Winners Posted: 29 Mar 2010 10:17 PM PDT Ronen Bekerman announced The winners of the first Architectural Visualization Challenge – The GH House, have been selected Visit the winners page at the challenge section of the blog for full information and summery The 'Making-Of' articles by the winners will start to be posted in a few days… The GH House Challenge Winners Selected is a post from Ronen Bekerman's 3D Architectural Visualization Blog Related links: ronenbekerman.com |
20 Percent Off Eat3d Unreal Training Videos for UDK Developers and Modders! Posted: 29 Mar 2010 10:06 PM PDT Eat3d announced 20 Percent discount on any of our Unreal Training Videos! (Excludes the Unreal Editor 3 Bundle) If you are a UDK Developer or Modder and would take advantage of this great offer, simply submit a request via UDN to become eligible for the discount and they will get back to you within 1-2 business days with a coupon created especially for your Eat3d account.
You can apply for the discount over at the Unreal Developer Network Related links: udn.epicgames.com |
Maxscript Fundamentals with with Michele Bousquet and Borislav 'Bobo' Petrov Posted: 29 Mar 2010 09:36 PM PDT Michele Bousquet, author of MAXScript Made Easy and Borislav 'Bobo' Petrov, Visual Effects Technical Director at Prime Focus VFX, are back with their Maxscript Fundamentals workshop. In this class, Michele and Bobo will assist and mentor students in the fundamentals of MAXScript, the programming language built into 3ds Max. Weekly tutorials will be presented by world renowned author and instructor Michele Bousquet, while in weeks 5-8, MAXScript guru Borislav 'Bobo' Petrov will be on hand to provide additional support to students with their original scripts and advanced questions. Borislav Petrov has worked on films such as Avatar, G.I. Joe, and Superman Returns. Student numbers will be strictly limited to 35 places only. For more details and enrolment information go to http://workshops.cgsociety. Course Begins: 26 April 2010 Course Ends: 20 June 2010 Weeks: 9 Fee: USD $549.00 Registration closes: 22 April 2010. CGS members receive 5% off of all CGWorkshops. Related links: REPLACE THE SOURCE LINK HERE |
ZBrush - Sculpting Digital Characters with Cesar Dacol Jr. Posted: 29 Mar 2010 09:34 PM PDT Modeling Supervisor and Technical Director Cesar Dacol Jr., has returned to mentor students in the fundamentals of ZBrush, the digital sculpting tool, as they pertain to creating digital characters. By exploring and creating characters in ZBrush, students' skills with be strengthened and honed in preparation for production. Students will be studying the digital sculpting paradigms as well as the texturing and retopology within ZBrush 3.5. As there will be heavy emphasis on anatomy and structure, students are required to have a working knowledge of ZBrush. This is not a class for beginners into ZBrush. Students will also need to have Photoshop or Corel Painter and a 3D application of their choosing. Student numbers will be strictly limited to 35 places only. For more details and enrolment information go to http://www.cgworkshops.com/ Course Begins: 26 April 2010 Course Ends: 20 June 2010 Weeks: 9 Fee: USD $549.00 Related links: cgworkshops.com |
Kekai Kotaki Concept Art Workshop Posted: 29 Mar 2010 08:45 PM PDT FUTUREPOLY Presents Kekai Kotaki Concept Art Workshop at The FUTUREPOLY Studio 12708 Northup Way, Suite 202 Bellevue, WA 98005 EVENT: FUTUREPOLY Presents Kekai Kotaki Concept Art Workshop DATE: Sunday, April 25, 2010 TIME: 10:00am - 4:00pm PRICE: $120 LOCATION: The FUTUREPOLY Studio 12708 Northup Way, Suite 202 Bellevue, WA 98005 [ view map ] More info ! Related links: futurepoly.com |
GPU Technology Conference 2010: Call for Submissions Posted: 30 Mar 2010 03:52 AM PDT This year's GPU Technology Conference (GTC 2010) will take place on Monday, Sept. 20 to Thursday, Sept. 23 at the San Jose Convention Center in San Jose, California. Building on last year's inaugural conference, GTC 2010 will feature an even broader and deeper selection of technical sessions, interactive tutorials, technology previews, and industry and academic presentations. Three concurrent GPU-focused summits will occur under one roof: For more information:
Related links: nvidia.com |
Posted: 29 Mar 2010 07:08 PM PDT Learn how to demolish and animate Terracotta warriors in this event rebroadcast from Gnomon School of Visual Effects. Featuring presentations from Digital Domain's Hagzhi Tang (CG Lighting Supervisor), Jimmy Gordon (Technical Animation Supervisor), Lucio Flores (Senior FX Animator). Part 1 | Part 2 Related links: cgchannel.com |
After Effect Tutorial: Shatterize Posted: 29 Mar 2010 06:54 PM PDT New After Effect tutorial from Andrew Kramer, In this tutorial we will be creating a progressive shatter effect using the Pixel Poly plug-in and some simple expressions. This 20 minute tutorial is an expansion to the 3D Ball Dispersion technique for offsetting animated layers, to achieve a unique burn-away look. Related links: videocopilot.net This posting includes an audio/video/photo media file: Download Now |
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