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Posted: 25 Feb 2010 07:53 AM PST The Terrain Toolkit is an integrated set of tools for the Unity Editor which is designed to streamline and improve the workflow involved in creating realistic terrains for games. The toolkit enables the creation of large scale, realistic and playable game worlds within a very short time span. Unity already has a powerful terrain engine as one of its core features. The Terrain Toolkit expands on this by providing the user with the ability to rapidly create a variety of different landscapes directly within Unity without needing to use third party software. An additional advantage is that landscapes can now be generated dynamically at runtime. This means a Unity game can have a potentially infinite number of levels or landscapes with a negligible impact on the file size. Integrated terrain creation tools The Terrain Toolkit provides an intuitive interface within the Unity Editor allowing a Unity artist to simply generate, erode and texture terrain objects. Quick and easy-to-use presets are provided for first time users, while advanced users can tweak low level settings such as rainfall and evaporation to get exactly the result they are after. Watch the tutorial video to learn more about using the Terrain Toolkit: A powerful runtime API The Terrain Toolkit comes with a powerful API that allows developers to call any of the terrain generation, erosion and texturing scripts at runtime. This Unity web player shows the Terrain Toolkit API in action: http://www.sixtimesnothing.com/terraintoolkit/APIExample.html The planned features for future versions of the Terrain Toolkit:
Documentation Comprehensive documentation for the Terrain Toolkit and the API is included in HTML format. The latest version of the documentation can also be viewed here: http://www.sixtimesnothing.com/terraintoolkit Questions and support If you have any questions about the Terrain Toolkit, the API, or any suggestions for improvements or new features, please feel free to contact Nekharoth on the Unity forums or through Nekharoth's developer blog: http://sixtimesnothing.wordpress.com <Related links: blogs.unity3d.com sixtimesnothing.wordpress.com This posting includes an audio/video/photo media file: Download Now |
Posted: 25 Feb 2010 07:40 AM PST Annosoft announced Lipsync 4.0 is available. Version 4.0 of the Lipsync Tool is the most substantial update to date. This update focuses on the user experience with new tools and features that aid in the production of high quality lipsync data. Key New FeaturesAdvanced Phoneme editing – Tweaking phonemes for 3D lipsync just got a whole lot easier. A mixer approach that is easy to use and generates smooth lipsync curves without curve editing. Improved Autodesk Maya integration –The Maya toolset has been rewritten from the ground up with production environments in mind. Project System – New project system creates a centralized management point for all a projects lipsync needs. New text based languages supported - Chinese, Japanese, and Korean. Customizable and improved UI – Toolbars can be customized and the entire "brightness" of the tool can be adjusted to taste. Detailed New FeaturesPhoneme EditingPhoneme editing has been rewritten from the ground up, creating a much more interactive experience. Designed to work similar to a video editing tool, each phoneme works as a "piece" of the timeline with its own value and duration. Users now have the ability to quickly and easily edit any phoneme value within the timeline using a familiar interface.
Autodesk® Maya® IntegrationThe Autodesk® Maya® pipeline to and from the Lipsync Tool has been completely rewritten, and now supports any deformation function from within Autodesk® Maya® (including bones). Character setup and integration has been designed with production pipelines in mind, and can be integrated into any workflow.
Project SystemThe new Project System makes working in teams on large sets of files easier and more organized. Users now have a single point of reference for an entire project's audio needs.
UI
LanguagesContinued support for additional language continues as Annosoft had added double byte support! Newly added Asian languages allow easy and fast deployment of localized content to the Asian Market. For a complete list of all languages supported, please visit www.annosoft.com for more information.
>>More Software Recorded Related links: annosoft.com |
Posted: 25 Feb 2010 07:17 AM PST Pixologic is proud to announce the release of UV Master. A plugin for ZBrush 3.2 Mac and ZBrush 3.5R3 WIN. With UV Master , you can quickly create high quality and artist-friendly UV maps. It's as simple as 1-2-3 1. Select your model's lowest subdivision level. 2. Click UV Master's Unwrap button. 3. Actually, there is no step 3. You're done! UV Master will unwrap your model's UVs in a way that's easily understood by the human eye and without texture distortion. It's incredibly fast, with results so clean that you can paint on the unwrapped model in a 2D image editor of your choice. (This includes ZBrush's 2.5D canvas.) UV Master was also built with several innovative features to help control its automated UV creation. It can: Use your model's polygroups to create UV islands. In this way you can for example unwrap the face separately from the rest of the body. Or have different texture space for the inner and outer surfaces. Use Control Painting to protect parts of the model from UV seams and attract them toward places where they'll be out of sight. For example, a couple brush strokes can move the unwrap seams to a model's back where they will be out of sight. This is ideal for normal maps, which are typically very sensitive to UV seams. You can also use Control Painting to change how the UVs make use of the available texture space. If your model's face is where most of the detail needs to be, a single stroke with the paint brush can tell UV Master to give it more texture pixels. UV Master can even combine any or all of these options, giving you remarkable control while saving hours of tedious work. UV Master will free you from the labor of creating UVs, giving you more time to release the Artist inside you and focus on your sculpting and texturing! UV Master Feature List: Create high quality UV Unwrap in one click. Control of UV seam placement through control painting: seam Protect and seam Attract options. Specialized Ambient Occlusion algorithm to automatically create seam Attract painting, which you can then refine if desired. Density mode to paint areas in which UV space will be increased or decreased to give the most texture pixels where it really matters. Flatten mode to literally unwrap your model as a flat surface based on its UVs. You can then use TransPose or the ZBrush sculpting brushes to adjust your UVs. Check Seams mode to display the UV seams on your model so that you can identify potential problems before you begin painting. Use UV seams created in other packages, but remap for better use of the texture space and zero distortion. Unwrap by polygroups. Includes several checkerboard maps to visualize the results of the UV unwrap. Work On Clone feature instantly sets your model up for control painting without putting your existing sculpting or painting at risk. Copy UVs and Paste UVs to easily transfer UV mapping back to your original model, or even to another model with the same topology. Full documentation with tutorials. What to know about UV Master: UV Master has been designed as a one-click UV Unwrap solution, with extra controls for if you wish to change or improve this first result. UV Master's purpose is to create UVs quickly with a result that will suit the needs of 95% of artists. UV Master creates and manages the UV seams system automatically. You do not use it to try and draw specific UV seams. You can "drive" UV Master to attract or protect UV seam creation in parts of the model by painting large areas. The plugin has been designed to work with large painted areas rather than requiring you to focus on specific seam placement. UV Master is a UV creator plugin and not a full UV editor. However, it can make use of the seams from a full UV editor for those rare situations where precise seam placement is required while still giving the benefits of UV Master's distortion-free unwrapping. More info HERE! >>More PIXOLOGIC Recorded >>More Zbrush Recorded Related links: zbrushcentral.com |
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